Tech: Difference between revisions

From Celeste Wiki
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→‎Cornerboost: Added a part about downward cornerboosts
(→‎Entity Tech: Added Featherboost)
(→‎Cornerboost: Added a part about downward cornerboosts)
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=== Cornerboost ===
Cornerboosts are easier done with dashes, but can be done dashless. They are arguably an exploit that grants height and can also give horizontal speed; when climbjumping on the top of a corner with horizontal momentum, they allow Madeline to conserve all of her previous momentum, while gaining +40 speed if the climbjump is done before touching the wall. They also cancel dashes, which means that the speed of the dash is preserved instead of being stopped at the end of the dash. If going above 180 speed, it isn't assured that you can climbjump before touching the wall even if you're buffering it, meaning that above that speed you're not guaranteed to get the +40 horizontal speed gain. diagonal dashes from standing still are below that threshold and as such, you're guaranteed to get the speed gain if you buffer your climbjump, this isn't the case with horizontal dashes sinces they're above that threshold.
 
'''<u>Downward Cornerboosts:</u>''' Doing a cornerboost when Madeline has downward momentum works differently than when she has upward or horizontal momentum, Madeline lose all her speed and does a regular climbjump if you touch the wall before climbjumping instead of just not getting the +40 speed boost.
 
<u>'''6 Jump:'''</u> 6 Jumps utilize cornerboosts as a dashless tech, where a 5 jump is done while already having horizontal momentum. To do a 6 Jump, get some horizontal motion to the wall corner and climbjump on it, as if you were doing the second half of a 5 jump. A cornerboost will be done instead, going 6 tiles.
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