Tech: Difference between revisions

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<u>Note - Spiked walls:</u> Spikes do not hurt when Madeline is moving in the direction they are pointing. If the corner of the wall has spikes in the same direction you want to go, you can still safely kick off of it.
 
==== Crouch Jump/Climb ====
If crouching before a Jump, Madeline will remain crouched while jumping; and can climb while still being crouched. To do this, hold Crouch, then Jump while holding Crouch. You can throw a Grab into the mix and climbjump at the same time.
 
==== Neutral ====
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==== Zipboost ====
 
==== Fish/Bumper/Seeker Boost ====
All of these entities provide a large amount of momentum when used in a certain way (Getting near them, Touching them, and Stunning them, respectively), but share a common mechanic. When holding left/right (Depending on the direction Madeline is being boosted) as Madeline is boosted, you will gain an extra boost of speed; about 1.5x to 2x.
 
==== Cloud Jump / Spiked cloud jump ====
Rather than jumping with a cloud, Madeline only needs to jump when the cloud is at its highest position. If there are spikes or other hazards under the cloud, Jump quickly to push the cloud down, then Jump again as it comes up.
 
==== Binoculars Clip (Bino Clip) ====
In order to reduce strain on the game, when using binoculars, the game will unload spinners that aren't currently visible; allowing Madeline to dash or even walk through them with total safety (at least until they load back in). To do this, look in the binoculars, move them as far away as you can, then quickly leave and dash through the spinners.
 
==== Screen Transition ====
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== Trivia ==
- Dashless tech is extensively used in Chapter 1's Winged Berry. The cornerkick named "Coffee Jump" refers to the cornerkick in Chapter 1 in the room with the coffee shop in the background.
 
- Screen Transitions are used for Chapter 2's Crystal Heart.
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