Tech: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
(Rewrote half of the dash techs to be cleaner and more clearly explained, moved technical information to their respective pages; will continue with the other techs later)
Line 4: Line 4:


== Dash Tech ==
== Dash Tech ==
Dash Techs require using a dash to perform.
Dash Tech refers to techs that require a dash to use, and tend to be simple yet useful. Most dash techs can be extended, meaning you regain your dash if you jump during the dash refresh window ( between the 10th and 15th frame of the dash ), they also can be reversed, meaning you jump in the opposite direction of your dash. Reversing a tech is a handy way to extend it without much ground room, and as such, reversed + extended tech are only referred to as reversed since it's their main use.


'''<nowiki/>'Extending'<nowiki/>''' a dash tech allows ample time (10 to 15 frames) touching the ground to restore the dash. '''<nowiki/>'Reversing'''' a dash tech creates a launch trajectory opposite of the direction dashed, by pressing the opposite direction key between dashing and jumping.
Most of the Dash Techs heights can be controlled depending on how long the jump button is held. The longer it is held, the higher their heights are.

Superdashes and Hyperdashes can be extended. All dash techs except for Demodashes and Wallbounces can be reversed. Trajectory height can be adjusted by holding down Jump for different durations.
[[File:Mid-air super.gif|thumb|240x240px|Reverse Superdash (Top), Superdash (Bottom)]]
[[File:Mid-air super.gif|thumb|240x240px|Reverse Superdash (Top), Superdash (Bottom)]]


Line 13: Line 15:
{{Main|Superdashes}}
{{Main|Superdashes}}


'''Supers''' are the most basic dash tech and allows you to travel in the air with dash speed, although their speed is lower than '''Hypers''' ( 260 instead of 325 ) and they travel in a higher arc.
Supers are the most basic dash tech. Compared to '''Hyperdashes''', they travel in a higher and shorter arc.


To do a '''Super''', while on the ground press simultaneously jump and dash.
To perform a Superdash, dash parallel to the ground and press Jump before the dash ends.


Superdashes can be both extended and/or reversed. Performing a Super from mid-air restores dashes automatically.
<u>'''Extended:'''</u> Instead of pressing dash and jump simultaneously, dash first and delay the jump. If you jump between the 10th and 15th frame you will get your dash back and still have it while in the air.

<u>'''Reversed:'''</u> Dash in one direction, but jump in the opposite direction, which can be done by switching the direction you hold right before jumping. Madeline will '''Super''' in the opposite direction.

<u>'''Mid-Air Super:'''</u> You can perform '''Supers''' from mid-air. While in the air, dash unto a platform and jump off of it ( examples seen on the gif ).


=== Hyperdash (Hyper) ===
=== Hyperdash (Hyper) ===
Line 27: Line 25:
{{Main|Hyperdashes}}
{{Main|Hyperdashes}}


'''Hypers''' are one of the fastest way to move around, They give Madeline a higher speed than '''Supers''' ( 325 instead of 260 ) but give a lower height than them.
Hypers are a quick and easy way to move quickly on flat ground or traverse large gaps. Compared to '''Superdashes''', they travel in a lower but farther-reaching arc.


To do a '''Hyper''', dash diagonally down while on the ground and press jump simultaneously.
To perform a Hyperdash, dash diagonally down along the ground and press Jump before the dash ends. To perform a Hyper from mid-air, see '''Demodashes''' below.


Hyperdashes can be both extended and/or reversed.[[File:Wavedashing.gif|thumb|240x240px|Wavedash and Reverse Wavedash]]
<u>'''Extended:'''</u> Instead of pressing simultaneously dash and jump, dash first and delay the jump, if you jump between the 10th and 15th frame you will get your dash back and still have it while in the air.

<u>'''Reversed:'''</u> Dash in one direction, but jump in the opposite direction, which can be done by switching the direction you hold right before jumping. Madeline will '''Hyper''' in the opposite direction.

<u>'''Mid-Air Hyper:'''</u> See '''Demohypers''' below.[[File:Wavedashing.gif|thumb|240x240px|Wavedash and Reverse Wavedash]]


=== Wavedash ===
=== Wavedash ===


{{Main|Wavedashes}}Wavedashes are functionally identical to '''Hyperdashes'''. They travel the same speed, but Wavedashes can be done on smaller surfaces.
{{Main|Wavedashes}}Wavedashes are one of the most common tech and are similar to Hyperdashes since they both give the same horizontal speed ( 325 ) and the same height but are used in differents situations, they're mostly used as a way to gain horizontal speed from mid-air on small platforms where you wouldn't be able to do an extended. They indeed give your dash back if you jump between the 10th and the 15th frame of your dash.

To do a Wavedash, dash diagonally down towards the ground and press jump as you hit the ground, note that if you're close to the ground you'll want to slightly delay the jump to get the dash refresh.

<u>'''Reversed:'''</u> After dashing unto the ground, jump in the opposite direction of your dash.


To perform a Wavedash, dash diagonally down towards the ground and press Jump as you touch the ground. If you don't regain a dash, dash from higher up before jumping. If you don't travel far, dash from lower before jumping.


Wavedashes can be reversed, and automatically restore dashes.


=== Ultradash (Ultra) ===
=== Ultradash (Ultra) ===
{{Main|Ultradashes}}After Madeline dashes diagonally down, she gains a 1.2x multiplier to her horizontal speed upon touching the ground. Another unique property of down-diagonal dashes is that unlike every other dash, a down-diagonal will not reset Madeline's speed to 0 if it ends in mid-air. What this means is that a player can dash down-diagonally with a significant amount of speed and, as long as the dash ends in midair, maintain all of that speed until she hits the ground, at which point it will be multiplied by 1.2x, allowing very high speeds to be reached on the right terrain.
{{Main|Ultradashes}}Tutorial: [https://m.youtube.com/watch?v=abTRUoz5GZA Aiden]

After Madeline dashes diagonally down, she gains a 1.2x multiplier to her horizontal speed upon touching the ground. Another unique property of down-diagonal dashes is that unlike every other dash, a down-diagonal will not reset Madeline's speed to 0 if it ends in mid-air. What this means is that a player can dash down-diagonally with a significant amount of speed and, as long as the dash ends in midair, maintain all of that speed until she hits the ground, at which point it will be multiplied by 1.2x, allowing very high speeds to be reached on the right terrain.


The simplest and most common way to perform an '''Ultra''' is to perform a hyperdash and down-diagonally dash as soon as possible. The dash must end before Madeline touches the ground in order to maintain the momentum, so players should start from high enough up that the dash will end before they land. It is usually important to jump just after you touch the ground in order to lose as little speed to friction as possible. Players should aim not to buffer the jump input, (because this has a high likelihood of preventing the 1.2x boost) and instead try to press jump just after landing on the ground. To maintain the maximum speed with the ultradash, players should also aim to down-diagonally dash as soon as possible after the initial '''Hyper''' ( or other speed gain ).
The simplest and most common way to perform an '''Ultra''' is to perform a hyperdash and down-diagonally dash as soon as possible. The dash must end before Madeline touches the ground in order to maintain the momentum, so players should start from high enough up that the dash will end before they land. It is usually important to jump just after you touch the ground in order to lose as little speed to friction as possible. Players should aim not to buffer the jump input, (because this has a high likelihood of preventing the 1.2x boost) and instead try to press jump just after landing on the ground. To maintain the maximum speed with the ultradash, players should also aim to down-diagonally dash as soon as possible after the initial '''Hyper''' ( or other speed gain ).