Tech: Difference between revisions

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Added neutral reverse cornerboost
→‎Input Buffering: Explained in details why buffering Ultras can make them not work and changed a sentence beforehand.
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=== Input Buffering ===
=== Input Buffering ===
Attempting to perform an action while it is not currently possible will "buffer" or store the input for the next 5 frames. If the action becomes possible within those 5 frames, Madeline will instantly perform it. For example, you can press jump slightly before you land on the ground, and Madeline will jump on the first possible frame. This is notably used to execute techniques instantly after a screen transition or to turn frame perfect tricks into 5 frame windows, and can be done with any action in the game (except ultradashes).
Attempting to perform an action while it is not currently possible will "buffer" or store the input for the next 5 frames. If the action becomes possible within those 5 frames, Madeline will instantly perform it. For example, if you press jump slightly before landing on the ground, Madeline will jump on the first possible frame. This is notably used to execute techniques instantly after a screen transition or to turn frame perfect tricks into 5 frame windows, and can be done with almost every action in the game ( Buffering Ultras might not grant the x1.2 speed boost because you can jump off the ground without landing on it depending on your y pixel ).


== TAS-Only Tech ==
== TAS-Only Tech ==