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m Noted that ultras cannot be buffered
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m Added a tutorial to Ultras
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=== Ultradash (Ultra) ===
=== Ultradash (Ultra) ===
{{Main|Ultradashes}}Tutorial: [https://m.youtube.com/watch?v=abTRUoz5GZA Aiden]
{{Main|Ultradashes}}After Madeline dashes down-diagonally, the next time she touches the ground her horizontal speed will be multiplied by 1.2. Another unique property of down-diagonal dashes is that unlike every other dash, a down-diagonal will not reset Madeline's speed to 0 if it ends in mid-air. What this means is that a player can dash down-diagonally with a significant amount of speed and, as long as the dash ends in midair, maintain all of that speed until she hits the ground, at which point it will be multiplied by 1.2x, allowing very high speeds to be reached on the right terrain.

After Madeline dashes down-diagonally, the next time she touches the ground her horizontal speed will be multiplied by 1.2. Another unique property of down-diagonal dashes is that unlike every other dash, a down-diagonal will not reset Madeline's speed to 0 if it ends in mid-air. What this means is that a player can dash down-diagonally with a significant amount of speed and, as long as the dash ends in midair, maintain all of that speed until she hits the ground, at which point it will be multiplied by 1.2x, allowing very high speeds to be reached on the right terrain.


The simplest and most common way to perform an ultradash is to perform a hyperdash and then instantly down-diagonally dash. The dash must end before Madeline touches the ground in order to maintain the momentum, so players should start from high enough up that the dash will end before they land. It is usually important to jump just after you touch the ground in order to lose as little speed to friction as possible. Players should aim not to buffer the jump input, (because this has a high likelihood of preventing the 1.2x boost) and instead try to press jump just after landing on the ground. To maintain the maximum speed with the ultradash, players should also aim to down-diagonally dash as soon as possible after the initial hyperdash (or other speed gain).
The simplest and most common way to perform an ultradash is to perform a hyperdash and then instantly down-diagonally dash. The dash must end before Madeline touches the ground in order to maintain the momentum, so players should start from high enough up that the dash will end before they land. It is usually important to jump just after you touch the ground in order to lose as little speed to friction as possible. Players should aim not to buffer the jump input, (because this has a high likelihood of preventing the 1.2x boost) and instead try to press jump just after landing on the ground. To maintain the maximum speed with the ultradash, players should also aim to down-diagonally dash as soon as possible after the initial hyperdash (or other speed gain).