Tech: Difference between revisions
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m (Moved theo/jelly tech into Entity Tech instead of Dash Tech) |
m (Added entry to Spike Jump (Obscure)) |
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== Obscure Tech == |
== Obscure Tech == |
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=== Spike Jump === |
=== Spike Jump === |
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Spikes and their surface have a short (almost pixel-perfect) window where they can be jumped on, provided there is wind pushing you towards the spikes or the spikes are moving towards you. |
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In order to jump on them, Madeline needs to be moving away from them (at least aimed away) in the window where you can input a jump. Jumping off of spikes on the ground (not walls) will restore your stamina, but not your dash. |
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=== Diagonal Demodash (Diag Demo) === |
=== Diagonal Demodash (Diag Demo) === |