Tech: Difference between revisions
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==== 5 Jump ==== |
==== 5 Jump ==== |
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5 Jumps use two climbjumps - one after the other - to clear 5 tiles in a single jump. To do a 5 Jump, climbjump off a wall (straight up), and as you hit/grab onto the wall again, climbjump and move left or right. |
5 Jumps use two climbjumps - one after the other - to clear 5 tiles in a single jump. To do a 5 Jump, climbjump off a wall (straight up), and as you hit/grab onto the wall again, climbjump and move left or right. |
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==== Dreadcorner ==== |
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A Dreadcorner refers to the corner of terrain that has spikes on it. This is actually safe to jump on, yet pixel perfect. To play it safe, you can use a wall that ends on the same tile (if available), fall down, and then jump. |
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==== Cornerboost (Cboost) ==== |
==== Cornerboost (Cboost) ==== |