Tech: Difference between revisions

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=== Fish / Ice / Oshiro / Seeker / Snowball Jump ===
Holding jump when landing on top of [[Oshiro]], a [[snowball]], a [[pufferfish]], a [[seeker]], or an ice ball (in {{ch|8|lf=1}}) will give Madeline a significant amount of height compared to not pressing jump, and also preserve some of Madeline's horizontal momentum. Madeline's dashes and stamina will be restored regardless of whether the jump is held.
 
Hitting the top of one of these entities will also cancel Madeline's dash, preserving some of the momentum. For this reason, dashing horizontally onto one of these entities and jumping is sometimes referred to as a "Fish super", "Snowball super", and so on, despite mechanically not being related to a Superdash.
 
=== Bubble Super / Hyper ===
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=== Featherboost ===
Holding a diagonal direction with the movement buttons on the first frame of [[feather]] movement will give you an initial speed boost.
 
Hitting the top of one of these entities will also cancel Madeline's dash, preserving some of the momentum. For this reason, dashing horizontally onto one of these entities and jumping is sometimes referred to as a "Fish super", "Snowball super", and so on, despite mechanically not being related to a Superdash.
 
=== Seeker Bounce ===
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