Tech: Difference between revisions

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If Madeline has a horizontal speed below ~144, it's possible to cornerboost once and not hit the wall, making it possible to execute another cornerboost and gain an additional +40 speed.
If Madeline has a horizontal speed below ~144, it's possible to cornerboost once and not hit the wall, making it possible to execute another cornerboost and gain an additional +40 speed.


==== Reverse Cornerboost ====
==== Reverse Cornerboost (rcb) ====
A reverse cornerboost is executed by climbjumping a corner that is ''behind'' Madeline. This cancels the dash and conserves momentum on top of giving height like a normal cornerboost. However, the +40 speed from jumping is applied in the opposite direction, slowing Madeline down slightly. This is usually done to cancel an up-diagonal dash and is beneficial because the speed from the dash (minus 40) is conserved. This was initially considered a TAS-only tech, but it has been implemented by high-level players, especially in individual-level runs.
A reverse cornerboost is executed by climbjumping a corner that is ''behind'' Madeline. This cancels the dash and conserves momentum on top of giving height like a normal cornerboost. However, the +40 speed from jumping is applied in the opposite direction, slowing Madeline down slightly. This is usually done to cancel an up-diagonal dash and is beneficial because the speed from the dash (minus 40) is conserved. This was initially considered a TAS-only tech, but it has been implemented by high-level players, especially in individual-level runs.