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<u>'''6 Jump:'''</u> See '''Cornerboost''' below.
<u>'''6 Jump:'''</u> See '''Cornerboost''' below.


=== Cornerboost ===
=== Cornerboost (Cboost) ===
Cornerboosts are easier done with dashes, but can be done dashless. They are arguably an exploit that grants height and can also give horizontal speed; when climbjumping on the top of a corner with horizontal momentum, they allow Madeline to conserve all of her previous momentum, while gaining +40 speed if the climbjump is done before touching the wall. They also cancel dashes, which means that the speed of the dash is preserved instead of being stopped at the end of the dash. If going above 180 speed, it isn't assured that you can climbjump before touching the wall even if you're buffering it, meaning that above that speed you're not guaranteed to get the +40 horizontal speed gain. diagonal dashes from standing still are below that threshold and as such, you're guaranteed to get the speed gain if you buffer your climbjump, this isn't the case with horizontal dashes sinces they're above that threshold.
Cornerboosts are easier done with dashes, but can be done dashless. They are arguably an exploit that grants height and can also give horizontal speed; when climbjumping on the top of a corner with horizontal momentum, they allow Madeline to conserve all of her previous momentum, while gaining +40 speed if the climbjump is done before touching the wall. They also cancel dashes, which means that the speed of the dash is preserved instead of being stopped at the end of the dash. If going above 180 speed, it isn't assured that you can climbjump before touching the wall even if you're buffering it, meaning that above that speed you're not guaranteed to get the +40 horizontal speed gain. diagonal dashes from standing still are below that threshold and as such, you're guaranteed to get the speed gain if you buffer your climbjump, this isn't the case with horizontal dashes sinces they're above that threshold.


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You can jump out of dream blocks since they give coyote frames, they grant height and horizontal speed gain ( +40 speed ) and don't consume your dash. To execute it simply press jump as you leave the dream block. This technique is taught by the bird in the Old Site B-Side.
You can jump out of dream blocks since they give coyote frames, they grant height and horizontal speed gain ( +40 speed ) and don't consume your dash. To execute it simply press jump as you leave the dream block. This technique is taught by the bird in the Old Site B-Side.


'''<u>Dream Double-Jump</u>:''' You can double jump out of dream blocks by buffering a first jump while in the dream block and jumping a second time while in coyote frames after exiting the block. Altough this doesn't grant additionnal height compared to a regular dream jump, it does give an additionnal horizontal speed gain of 40 making it almost as fast as an '''Hyper''' ( 320 compared to 325 ).
'''<u>Dream Double-Jump</u>:''' You can double jump out of dream blocks by buffering a first jump while in the dream block and jumping a second time while in coyote frames after exiting the block. Although this doesn't grant additional height compared to a regular dream jump, it does give an additional horizontal speed gain of 40 making it almost as fast as an '''Hyper''' ( 320 compared to 325 ).


=== Dream Hyper ===
=== Dream Hyper ===
Instead of simply jumping out of dreamblocks, a '''Hyper''' or '''Demohyper''' ( which has a slightly bigger window ) can be done in the few frames right after you leave the dream block thanks to coyote frames. This has a much higher horizontal speed than a regular dreamjump but gives less height. Note that unlike dream jump(s), this does '''not''' give your dash back, as it is used after exiting the dream block and requires a dash. You also can do a '''Super''' out of a dream block but it doesn't have as much practical use as '''Dream Hyper''' or dream double-jump.
Instead of simply jumping out of dream blocks, a '''Hyper''' or '''Demohyper''' ( which has a slightly bigger window ) can be done in the few frames right after you leave the dream block thanks to coyote frames. This has a much higher horizontal speed than a regular dreamjump but gives less height. Note that unlike dream jump(s), this does '''not''' give your dash back, as it is used after exiting the dream block and requires a dash. You also can do a '''Super''' out of a dream block but it doesn't have as much practical use as '''Dream Hyper''' or dream double-jump.


=== Featherboost ===
=== Featherboost ===
Holding a diagonal direction with either the dpad or the keyboard on the first frame of feather movement will give an initial speedboost.
Holding a diagonal direction with the movement buttons on the first frame of feather movement will give an initial speed boost.


=== Core Boost ===
=== Core Boost ===
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=== Seeker Bounce ===
=== Seeker Bounce ===
After hitting a wall, seekers enter a different state for a brief moment, While in this state, you can bounce into them and get an horizontal speed boost ( approximately '''Hyper''' speed ) on top of refreshing your dash, it also affects your vertical speed depending on the angle at which you bump them. You cannot bounse off the top of the seeker since that's where the hitbox for "killing" them is.
After hitting a wall, seekers enter a different state for a brief moment, While in this state, you can bounce into them and get an horizontal speed boost ( approximately '''Hyper''' speed ) on top of refreshing your dash, it also affects your vertical speed depending on the angle at which you bump them. You cannot bounce off the top of the seeker since that's where the hitbox for "killing" them is.


=== Theo/Jelly Regrabs ===
=== Theo/Jelly Regrabs ===
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Simply input a '''Super''' or '''Hyper''' as the cloud bounce up, depending on when you jump you'll get more height.
Simply input a '''Super''' or '''Hyper''' as the cloud bounce up, depending on when you jump you'll get more height.


=== Cloud Hyper BunnyHop ===
=== Cloud Hyper Bunnyhop ===
On top of doing '''Supers''' and '''Hypers''' on clouds, you also can do an '''Hyper BunnyHop''' on white clouds, but since it's extremely tight most '''Cloud Hyper BunnyHop''' are done with a reverse '''Demohyper''' ( doing a Demohyper instead of a regular Hyper makes it easier since the vertical dash of the Demohyper is faster and thus goes further than a down-diagonal dash).
On top of doing '''Supers''' and '''Hypers''' on clouds, you also can do an '''Hyper Bunnyhop''' on white clouds, but since it's extremely tight most '''Cloud Hyper Bunnyhop''' are done with a reverse '''Demohyper''' ( doing a Demohyper instead of a regular Hyper makes it easier since the vertical dash of the Demohyper is faster and thus goes further than a down-diagonal dash).


To execute it, do a very short Reverse Demohyper with a short jump as soon as you land on the edge of the cloud, then BunnyHop when the cloud reach its highest position in order to get a maximum of height.
To execute it, do a very short Reverse Demohyper with a short jump as soon as you land on the edge of the cloud, then Bunnyhop when the cloud reach its highest position in order to get maximum height.


=== Binoculars Clip (Bino Clip) ===
=== Binoculars Clip (Bino Clip) ===
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=== Bubsdrop ===
=== Bubsdrop ===
The use of a wallkick or a climbjump in order to cancel the upwards momentum gained from going into a vertical screen transition, so that you don't land on a one-way [https://i.imgur.com/neUYLiV.png jumpthrough] platform and can return to the previous room. Upon re-entering the original room, your spawnpoint will be set to the nearest available spot. In {{ch|5b|lf=1}}, this trick is used to skip a significant portion of the Central Chamber checkpoint.
The use of a wallkick or a climb jump in order to cancel the upwards momentum gained from going into a vertical screen transition, so that you don't land on a one-way [https://i.imgur.com/neUYLiV.png jumpthrough] platform and can return to the previous room. Upon re-entering the original room, your spawn point will be set to the nearest available spot. In {{ch|5b|lf=1}}, this trick is used to skip a significant portion of the Central Chamber checkpoint.


=== Delayed Ultra ===
=== Delayed Ultra ===
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== Modded Tech ==
== Modded Tech ==
Modded Tech can't be done in the base game due to the level design, but can be found in modded levels. The tech still exists in vanilla, there just isn't a way to perform it.
Modded Tech can't be done in the base game due to the level design, but can be found in modded levels. The tech still exists in vanilla, there just isn't a spot to perform it.


=== Dream Wallbounce ===
=== Dream Wallbounce ===
Wallbounces can be inputted in the few frames after leaving a dream block, similar to supers and hypers.
Wallbounces can be inputted in the few frames after leaving a dream block, similar to supers and hypers. Requires gaining an extra dash while inside the dream block.


=== Dream Redirect ===
=== Dream Redirect ===