Tech: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
(→‎Obscure Tech: Added a bunch of techs Sub Heading, still need to be completed)
(→‎Cutscene Warps: Filled a bunch of sections that weren't done)
Line 213: Line 213:


=== Cutscene Warps ===
=== Cutscene Warps ===
Some cutscenes skips only teleport Madeline along the X axis and keep her Y position, thanks to that you can end up in unexpected places, this is for example used in 2A and 5A to skip a brief part of the room.


=== Cutscene Ultras ===
=== Cutscene Ultras ===
Skipping a cutscene cancels the dash state of Madeline, you can thanks to that conserves the speed of a '''Grounded Ultra''' that would normally end at the end of the dash. Although cutscenes rapidly decrease Madeline's speed, skipping on the first frames available allows Madeline to keep most of the '''Grounded Ultra''' speed ( 390 ).


=== Grounded Ultra Cancel ===
=== Grounded Ultra Cancel ===
Using the same principle as '''Cutscenes Ultras''' right above, cancelling your dash while in a '''Grounded Ultra''' makes Madeline keep the speed from it ( 390 ), this can be done in others way than skipping cutscenes such as canceling your '''Grounded Ultra''' with doors ( both key doors and mirror temple doors works ), this can be done by colliding with a door with a '''Grounded Ultra''' within the last 4 frames before it opens ( it stores the '''Grounded Ultra''' speed value for 4 frames ) and not being in the dash state when the door opens ( You can do an '''Hyper''' after colliding with the door to stop being in dash state and still get the stored speed value of the grounded ultra once the door opens ).


=== Jelly Laddering ===
=== Jelly Laddering ===
Line 227: Line 230:


=== Ceiling Pop ===
=== Ceiling Pop ===
When Madeline grabs a wall with downward momentum, she slides down a tiny amount. If she grabs the bottom pixel of a wall while she has a low enough subpixel, she will slide ''below'' the wall while still being able to climbjump for one frame. Because there is no wall in the way, this climbjump will give Madeline forwards momentum. This tech is mainly used by the TAS but can be done RTA if there's a setup, such as in the last room of the Shrine checkpoint in Golden Ridge.
When Madeline grabs a wall with downward momentum, she slides down a tiny amount. If she grabs the bottom pixel of a wall while she has a low enough subpixel, she will slide ''below'' the wall while still being able to climbjump for one frame. Because there is no wall in the way, this climbjump will give Madeline forwards momentum. This tech is mainly used by the TAS but can be done RTA if there's a setup, such as in the last room of the Shrine checkpoint in 4A.


=== Bubsdrop ===
=== Bubsdrop ===
Line 235: Line 238:
Cancelling a down-diagonal dash before it hits the ground will not remove the flag that tells the game to give Madeline a 1.2x speed boost when she next touches the ground. This is usually done using a cornerboost, or by grabbing a [[throwable]] object. Any other method of cancelling a dash (such as bopping a snowball) will still provide a delayed ultra, but will likely slow Madeline down enough that the 1.2x speed boost is negligible.
Cancelling a down-diagonal dash before it hits the ground will not remove the flag that tells the game to give Madeline a 1.2x speed boost when she next touches the ground. This is usually done using a cornerboost, or by grabbing a [[throwable]] object. Any other method of cancelling a dash (such as bopping a snowball) will still provide a delayed ultra, but will likely slow Madeline down enough that the 1.2x speed boost is negligible.


An iconic example of a RTA delayed ultra is used in the Awake checkpoint of [[2A]], where runners build up massive amounts of speed utilising a delayed ultra, multiple cornerboosts, and multiple chained ultradashes.
An iconic example of a RTA '''Delayed Ultra''' is used in the Awake checkpoint of [[2A]], where runners build up massive amounts of speed utilising a '''Delayed Ultra''', multiple cornerboosts, and multiple chained '''Ultras'''.


=== Dissapearing Blocks Cornerboost ===
=== Dissapearing Blocks Cornerboost ===


=== Double Cornerboost ===
=== Double Cornerboost ===
If Madeline has an horizontal speed below 140 it's possible to cornerboost once and not hit the wall, if it's the case you can execute another cornerboost and gain an additional 40 speed.


=== Reverse Cornerboost ===
=== Reverse Cornerboost ===