Tech: Difference between revisions
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(→Obscure Tech: Added a bunch of techs Sub Heading, still need to be completed) |
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=== Waterboost === |
=== Waterboost === |
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When you are on the surface of water, it is possible to jump multiple times with each jump giving +40 speed. Humans can generally only do two or three jumps, while the TAS can jump on every single frame, achieving absurd amounts of speed. |
When you are on the surface of water, it is possible to jump multiple times with each jump giving +40 speed. Humans can generally only do two or three jumps, while the TAS can jump on every single frame, achieving absurd amounts of speed. |
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=== Pause Buffering === |
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=== Cutscene Warps === |
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=== Cutscene Ultras === |
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=== Grounded Ultra Cancel === |
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=== Jelly Laddering === |
=== Jelly Laddering === |
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An iconic example of a RTA delayed ultra is used in the Awake checkpoint of [[2A]], where runners build up massive amounts of speed utilising a delayed ultra, multiple cornerboosts, and multiple chained ultradashes. |
An iconic example of a RTA delayed ultra is used in the Awake checkpoint of [[2A]], where runners build up massive amounts of speed utilising a delayed ultra, multiple cornerboosts, and multiple chained ultradashes. |
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=== Dissapearing Blocks Cornerboost === |
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=== Double Cornerboost === |
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=== Reverse Cornerboost === |
=== Reverse Cornerboost === |