Tech: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
(→Wallbounces: Added a part about transition wallbounces) |
|||
Line 66: | Line 66: | ||
You can bind a '''Demo''' button in game since the 1.4.0.0 version of the game. You can manually do '''Demos''' by pressing down ''before'' (within 4 frames or 0.068 seconds) - but not during - a dash, there is no advantages to doing them manually but it can be the only way to do them if you're playing on a console with a version prior to 1.4.0.0. |
You can bind a '''Demo''' button in game since the 1.4.0.0 version of the game. You can manually do '''Demos''' by pressing down ''before'' (within 4 frames or 0.068 seconds) - but not during - a dash, there is no advantages to doing them manually but it can be the only way to do them if you're playing on a console with a version prior to 1.4.0.0. |
||
<u>'''Variant - Demohyper:'''</u> Jumping during a '''Demo''' will result in a '''Hyper''', because of the crouched state needed for the '''Demo''' in the first place. Their main use is that they allow you to start a hyper from mid-air. '''Demohypers''' have a higher dash speed ( 240 instead of 169) than regular '''Hypers''' since they're horizontal and not diagonal dashes, this can make them harder/impossible to extend in some cases. |
<u>'''Variant - Demohyper:'''</u> Jumping during a '''Demo''' will result in a '''Hyper''', because of the crouched state needed for the '''Demo''' in the first place. Their main use is that they allow you to start a hyper from mid-air, and can be used where wavedashes are impossible.. '''Demohypers''' have a higher dash speed ( 240 instead of 169) than regular '''Hypers''' since they're horizontal and not diagonal dashes, this can make them harder/impossible to extend in some cases. |
||
[[File:Wallbouncing.gif|thumb|240x240px|Wallbounce]] |
[[File:Wallbouncing.gif|thumb|240x240px|Wallbounce]] |
||