Tech: Difference between revisions
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(Removed "Dream Redirect" from Modded Tech because it didn't fit the section description) |
m (Moved dream hypers from entity -> obscure tech, added description for obscure tech header) |
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<u>Dream Double-Jump</u>: Spamming the jump button twice right as Madeline makes it out of the dream block allows for a longer jump than a normal dream jump. |
<u>Dream Double-Jump</u>: Spamming the jump button twice right as Madeline makes it out of the dream block allows for a longer jump than a normal dream jump. |
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⚫ | |||
⚫ | Instead of simply jumping out of dreamblocks, a Hyper can be done in the few frames right as you leave the dream block. This will give you a much larger horizontal speed boost but does not go as high as a dream jump. Note that unlike the dream jump, this does '''not''' give your dash back, as it is used after exiting the dream block and requires a dash. |
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=== Core Boost === |
=== Core Boost === |
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An "Archie" is entering a bubble with a crouched hitbox (from any direction), which will move the bubble up by two pixels. This is most often performed with a demodash, but can also be done simply using a duck jump. |
An "Archie" is entering a bubble with a crouched hitbox (from any direction), which will move the bubble up by two pixels. This is most often performed with a demodash, but can also be done simply using a duck jump. |
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== Obscure Tech == |
== Obscure Tech == |
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Obscure tech ''is'' possible within the vanilla level layout, but has extremely specific/niche uses. |
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=== Spike Jump === |
=== Spike Jump === |
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Spikes and their surface have a short (almost pixel-perfect) window where they can be jumped on, provided there is wind pushing you towards the spikes or the spikes are moving towards you. |
Spikes and their surface have a short (almost pixel-perfect) window where they can be jumped on, provided there is wind pushing you towards the spikes or the spikes are moving towards you. |
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On the frame you dash, hold the down direction. In the 4 frames after that, release down, and aim where you want to dash in. This is difficult without binding a Demo button. |
On the frame you dash, hold the down direction. In the 4 frames after that, release down, and aim where you want to dash in. This is difficult without binding a Demo button. |
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⚫ | |||
⚫ | Instead of simply jumping out of dreamblocks, a Hyper can be done in the few frames right as you leave the dream block. This will give you a much larger horizontal speed boost but does not go as high as a dream jump. Note that unlike the dream jump, this does '''not''' give your dash back, as it is used after exiting the dream block and requires a dash. |
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=== Waterboost === |
=== Waterboost === |
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=== Dream Wallbounce === |
=== Dream Wallbounce === |
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Wallbounces can be inputted in the few frames after leaving a dream block, similar to supers and hypers. |
Wallbounces can be inputted in the few frames after leaving a dream block, similar to supers and hypers. |
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=== Dream Redirect === |
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Dream blocks only restore your dash upon exit, so while inside, you have 0 dashes. If dash crystals are placed inside of dream blocks, you can restore your dash - and even use it - while inside the dream block. Doubledash crystals also act the same as normal. |
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== Mechanics == |
== Mechanics == |