Tech: Difference between revisions

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Many of the Dash Techs can be fine-tuned with the duration that the Jump button is held. The longer it is held, the higher the tech will go and the longer Madeline will stay in the air. Very short hops are known as Bunnyhops, while holding the button down as long as possible is a Full Jump.
Many of the Dash Techs can be fine-tuned with the duration that the Jump button is held. The longer it is held, the higher the tech will go and the longer Madeline will stay in the air. Very short hops are known as Bunnyhops, while holding the button down as long as possible is a Full Jump.
[[File:Mid-air super.gif|thumb|240x240px|Mid-Air Super and Reverse Super]]
[[File:Mid-air super.gif|thumb|240x240px|Superdash (Bottom) and Reverse Superdash (Top)]]


=== Superdash (Super) ===
=== Superdash (Super) ===
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To do a Wavedash, dash diagonally down towards the ground and press jump as you hit the ground.
To do a Wavedash, dash diagonally down towards the ground and press jump as you hit the ground.


<u>Reversed:</u> After hitting the ground, Jump the opposite direction of the Dash. This is only useful for tight spots, as wavedashes already restore your dash.
<u>Reversed:</u> After hitting the ground, Jump the opposite direction of the Dash.




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<u>Variant - Chained Ultra:</u> Multiple Ultradashes done in a row. Requires very specific terrain in order to be possible, but can quickly reach incredible speeds due to the multiplicative speed gain of ultradashes.
<u>Variant - Chained Ultra:</u> Multiple Ultradashes done in a row. Requires very specific terrain in order to be possible, but can quickly reach incredible speeds due to the multiplicative speed gain of ultradashes.


=== Demodash (Demo) ===
=== Crouch Dash / Demodash (Demo) ===


{{Main|Demodash}}Demodashes, also known as crouch dashes, are a technique that allow the player to dash with a smaller hitbox, usually to get to spots that are normally not accessible.
{{Main|Demodash}}Demodashes, also known as crouch dashes, are a technique that allow the player to dash with a smaller hitbox, usually to get to spots that are normally not accessible.
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<u>Variant - Demohyper:</u> Jumping during a Demodash will result in a Hyper, because of the crouched state needed for the Demo in the first place.
<u>Variant - Demohyper:</u> Jumping during a Demodash will result in a Hyper, because of the crouched state needed for the Demo in the first place.
[[File:Wallbouncing.gif|thumb|240x240px|Mid-Air Wallbounce]]
[[File:Wallbouncing.gif|thumb|240x240px|Wallbounce]]


=== Wallbounce ===
=== Wallbounce ===