Tech: Difference between revisions

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m (Moved theo/jelly tech into Entity Tech instead of Dash Tech)
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<u>Variant - Spiked Wallbounce:</u> Wallbounces can be done on walls with spikes; just make sure you hit the corner of the wall without spikes.
<u>Variant - Spiked Wallbounce:</u> Wallbounces can be done on walls with spikes; just make sure you hit the corner of the wall without spikes.

=== Jelly/Theo Regrabs ===

Throw the throwable in front of you, then updiagonal Dash to pick it up again, giving you a boost. Theo Regrabs are considerably harder than Jelly Regrabs.

=== Jellyvator / Theovator (-vator) ===

{{Main|Vators}}

Elevators rely on the fact that pressing down while releasing Grab will simply drop the item Madeline is holding, rather than throwing it. After dropping an item, Dash upwards while holding Grab to Grab the item again. Madeline will get a small speed boost upwards.

<u>Note:</u> Theo crystals do not give a speed boost; Jellyfish do, and will give a larger one depending on how late in the Dash they were Grabbed.


== Dashless Tech ==
== Dashless Tech ==
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=== Seeker Superbounce ===
=== Seeker Superbounce ===


=== Theo Regrab ===
=== Jelly/Theo Regrabs ===

Throw the throwable in front of you, then updiagonal Dash to pick it up again, giving you a boost. Theo Regrabs are considerably harder than Jelly Regrabs.

=== Jellyvator / Theovator (-vator) ===

{{Main|Vators}}

Elevators rely on the fact that pressing down while releasing Grab will simply drop the item Madeline is holding, rather than throwing it. After dropping an item, Dash upwards while holding Grab to Grab the item again. Madeline will get a small speed boost upwards.

<u>Note:</u> Theo crystals do not give a speed boost; Jellyfish do, and will give a larger one depending on how late in the Dash they were Grabbed.


=== Bubble Super/Hyper ===
=== Bubble Super/Hyper ===