Tech: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
m (Moved fastbubbling to mechanics)
(Added gifs)
Line 3: Line 3:
== Dash Tech ==
== Dash Tech ==
Dash Tech refers to techs that require a dash to use, and tend to be simple yet useful. Most dash tech can be Extended, meaning you regain a dash by touching the ground for longer; or Reversed, meaning you dash in one direction but launch in the other direction. Reversing a tech is a handy way to Extend it without much ground room, and as such, Reversed + Extended tech is only referred to as Reversed.
Dash Tech refers to techs that require a dash to use, and tend to be simple yet useful. Most dash tech can be Extended, meaning you regain a dash by touching the ground for longer; or Reversed, meaning you dash in one direction but launch in the other direction. Reversing a tech is a handy way to Extend it without much ground room, and as such, Reversed + Extended tech is only referred to as Reversed.
[[File:Mid-air super.gif|thumb|240x240px|Mid-Air Super and Reverse Super]]


=== Superdash (Super) ===
=== Superdash (Super) ===
Line 29: Line 30:


<u>Variant - Hyper Hop:</u> A Hyper followed by a Bunnyhop is known as a Hyper Hop, and will give a large speed boost compared to a regular Hyper. To perform a Hyper Hop, do a Hyper with the quickest and shortest Jump you can, then a full-length Jump after hitting the ground again.
<u>Variant - Hyper Hop:</u> A Hyper followed by a Bunnyhop is known as a Hyper Hop, and will give a large speed boost compared to a regular Hyper. To perform a Hyper Hop, do a Hyper with the quickest and shortest Jump you can, then a full-length Jump after hitting the ground again.
[[File:Wavedashing.gif|thumb|240x240px|Wavedash and Reverse Wavedash]]


=== Wavedash (Wave) ===
=== Wavedash (Wave) ===
Line 35: Line 37:


<u>Reversed:</u> After hitting the ground, Jump the opposite direction of the Dash. There is little practical use for this, other than extra-tight spots.
<u>Reversed:</u> After hitting the ground, Jump the opposite direction of the Dash. There is little practical use for this, other than extra-tight spots.



=== Ultradash (Ultra) ===
=== Ultradash (Ultra) ===
Line 48: Line 51:


<u>Variant - Demohyper:</u> Doing a Super (usually a mid-air one) after the Demo will result in a Hyper, because of the crouched state needed for the Demo in the first place. They are slightly faster than normal Hypers because it begins with a horizontal Dash rather than a diagonal one.
<u>Variant - Demohyper:</u> Doing a Super (usually a mid-air one) after the Demo will result in a Hyper, because of the crouched state needed for the Demo in the first place. They are slightly faster than normal Hypers because it begins with a horizontal Dash rather than a diagonal one.
[[File:Wallbouncing.gif|thumb|240x240px|Mid-Air Wallbounce]]


=== Wallbounce ===
=== Wallbounce ===