Summit: Difference between revisions

From Celeste Wiki
20 bytes removed ,  1 year ago
Removed stub template, unnecessary red links to wind, added some other links
(There are actually 47 red strawberries in The Summit. Also fixed a few errors and resolved ambiguity in 7C plot)
(Removed stub template, unnecessary red links to wind, added some other links)
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{{Title|The Summit |icon=[[File:SummitIcon.png|45px|left|frameless|alt=|link=Summit]]}}
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{{Infobox chapter
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'''The Summit''' is the seventh chapter of [[Celeste]]. Preceded by [[Reflection]] and succeeded by [[Core]], it's a throwback to the previous chapters, reusing most of mechanics from them, paired with the newly obtained second dash. Unlike the previous chapter, The Summit is a little bit of a step-up in difficulty, and it features a lot of platforming with no safe ground underneath. The last checkpoint features flags that count down until the player reaches the top. It effectively serves as the end of Celeste's main storyline; the {{ch|Ep|lf=1}} occurs after the events of The Summit.
 
The Summit introduces three new mechanics, upwards [[Wind|upwards wind]] (also known as "upwind") and [[Wind|downwards wind]] (also known as "downwind"), as well as sideways springs. thisThis is the first full level where the player has two dashes instead of one.
 
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==== 3000m ====
 
The '''3000m''' subchapter is the final one prior to the {{ch|Ep|lf=1}}, and comprises of 30 [[checkpoint flags]]; it is by far the longest, comprising about a third of the chapter. The first two flags introduce the concept of these flags to the player. After flag 28, a new mechanic is introduced: downwards-blowing [[wind]]. This makes it much more difficult for Madeline to climb and perform [[neutral jumps]], and she will fall down much more easily than before. A secret near flag 28 leads to the [[Summit/Collectibles#Crystal Heart|Crystal Heart]] of this side, but it is locked behind spinners, requiring six gems (possibly referencing the six golden coins in ''Super Mario Land 2: 6 Golden Coins''). Madeline has to fight the downwards wind until she reaches flag 20 and another Badeline orb, which, somehow, makes the wind go upwards instead.
 
Flag 19 is where upwards [[wind]] is introduced; it makes Madeline jump higher and act much "floatier" mid-air. She then has to make it through several more flags and [[spinner]] gauntlets, throughout the course of 12 more checkpoints, before reaching another Badeline orb.
 
Flag 06 marks the reintroduction of [[Feathers]], which have been absent throughout this chapter until now. This leads towards Flag 05, where the wind finally stops blowing, and Flag 04, where a pair of specially-equipped [[skull binoculars]] enables [[Madeline]] to visualize the summit from up close for the first time. Making it to the flag completes the chapter, and makes the [[credits]] roll after.
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==== 3000m ====
 
Unlike the A-Side, only 20 [[checkpoint flags]] are present for the '''3000m''' sub-chapter. Flags 20 through 15 occur in an area with downwards-blowing [[wind]]; flags 14 through 09 feature upwards-blowing wind.
 
Flag 08 introduces a new mechanic: [[wallbounces]]. This is one of the first advanced [[techniques]] that Madeline is taught; the bird simply informs her of how to perform it, by simply dashing upwards and jumping as she is adjacent to the wall. The final eight flags, which do not have any wind, feature various challenges requiring wallbounces; these lead up to the summit. A secret passage reveals a Badeline booster, which triggers a conversation with her; subsequently, Madeline will be sent to a [[cassette block]] room, where the heart is located.
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The Summit's '''C-Side''' consists of merely three rooms, but the third is notorious for being extremely difficult, often being compared to some of the hardest rooms in {{ch|9|lf=1}}.
 
The first room is a wallbounce gauntlet; Madeline has to perform at least seven of them consecutively, whilst being influenced by up-[[wind]]; a [[Badeline orb]] allows her to proceed to the next room. The second room features a few springs, falling blocks, down-[[wind]], and a [[touch switch]] that must be triggered in order to reach the Badeline orb again.
 
The third room features many springs, falling blocks, pink clouds, and at least one required wallbounce. Madeline has to dodge a vast number of spinners; a speedrun of this section alone would take twenty seconds, if not more, and she does not have any solid ground to stand on. At the end of this room is a solid grassy platform, where [[Granny]] can be found, congratulating Maddy on making it this far. The Crystal Heart is located shortly after.
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{{Main|Summit/Collectibles|l1=Summit Collectables}}
 
The Summit has the most [[collectibles]] out of any chapter in ''Celeste.'' This includes 47 unique red strawberries, which accounts for about a quarter of all berries hidden within the game. These include three winged strawberries and one seeded berry. The Summit has one of the hardest-to-find [[crystal hearts]], requiring the collection of six colored gems. Additionally, a [[Cassette Tape]] is hidden within.
 
==Trivia==
*The final room of 7C is often considered the hardest single room in the entire game, due to its sheer length with no checkpoints, as well as required precision in the early parts of the room.
**If you turn on the [[Debug Mode|debug]] map, you'll notice unobtainable spawn points that were put in the middle of the section. They were most likely used for testing purposes.
*The last bit of 7C is reused at the start of [[Farewell]]. One of the reasons is that the chapter was at first meant to be gated after finishing every C-Side, but that ended up being changed before release.
*In earlier versions of the game, the wallbounce tutorial was merely just a "DASH + JUMP" text, however later an image was added that tells the player what happens, in order to make the trick easier to understand.
*Despite the fact that the 0M portion of Chapter 7 looks very similar to [[Reflection]] aesthetics wise, no Reflection-specific mechanics (Kevin Blocks, Bumpers, etc.) were used in it. The only Reflection-specific mechanic used in the Summit, [[Feather]]s, only appear near the end of 3000m.
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