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{{Title|The Summit |icon=[[File:SummitIcon.png|45px|left|frameless|alt=|link=Summit]]}}
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{{Infobox chapter
| name = The Summit
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| chapter = 7
| strawberries = {{strawberry}} '''47''' {{•}} {{goldberry}} 3
| characters = {{•}} [[Madeline]] <br> {{•}} [[Badeline]] ({{ch|7a|7b}}) <br> {{bull}} [[Bird]] ({{ch|7b}}) <br> {{bull}} [[Granny]] ({{ch|7c}})
| music =
| previous = Reflection
| next = Epilogue
}}
'''The Summit''' is the seventh chapter of [[Celeste]]. Preceded by [[Reflection]] and succeeded by [[Core]], it's a throwback to the previous chapters, reusing most of the mechanics from them, paired with the newly obtained second dash. Unlike the previous chapter, The Summit is a little bit of a step- up in difficulty, and it featuresfeaturing a lot of platforming with no safe ground underneath. The last checkpoint features flags that count down until the player reaches the top. It effectively serves as the end of Celeste's main storyline; the {{ch|Ep|lf=1}} occurs after the events of The Summit.
 
The Summit introduces twofive new mechanics,: [[Wind|upwards [[wind]] (also known as "upwind"), and [[Wind|downwards wind]] (also known as "downwind"), and sideways springs. At the end of every subchapter from Start to 2500M, there is a gauntlet of Badeline boosters. 3000M also has triggerable flags indicating checkpoints. This is the first full level where the player has two dashes instead of one.
'''The Summit''' is the seventh chapter of [[Celeste]]. Preceded by [[Reflection]] and succeeded by [[Core]], it's a throwback to the previous chapters, reusing most of mechanics from them, paired with the newly obtained second dash. Unlike the previous chapter, The Summit is a little bit of a step-up in difficulty, and it features a lot of platforming with no safe ground underneath. The last checkpoint features flags that count down until the player reaches the top.
 
{{Sandboxpar|{{PAGENAME}}}}
The Summit introduces two new mechanics, [[Wind|upwards wind]] (also known as "upwind") and [[Wind|downwards wind]] (also known as "downwind"), and is the first full level where the player has two dashes instead of one.
 
__TOC__
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{{Spoiler
|level=The Summit
|Following the events of [[Reflection]], Madeline heads for the Summit oncesummit again, alongside [[Badeline]]. They help each other throughalong the way. Initially, Badeline remains somewhat distrustful and scared of Maddy; she states that she was "waiting for something to go wrong". However,They shealso talk about [[Oshiro]] after passing the 1500M checkpoint. Badeline eventually flips around;: as Madeline starts doubting herself once again, Badeline ''encourages'' her, sayingstating that she ''can'' do this.
 
{{Q|I believe in you.|Badeline}}
 
OnceAs atthey thefinally top ofreach the mountain, both admire the view. Howeverpeak, Badeline remembers that she cannot simply continue to exist outside of Celeste Mountain, simply because she is still a part of Madeline. Maddy then comments about how they can still work together, even if she no longer has a physical body. They then sit on the summit, enjoying the view for some time before [[Credits|climbing down]].}}
}}
 
=== Summit B-Side ===
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{{Q|Nothing can stop us!|Badeline}}
 
This ends up scaring Madeline.}}
}}
 
=== Summit C-Side ===
 
{{Spoiler inline|tag=Spoiler (Summit C-Side)
|After completingMadeline completes what is arguably the hardest single room prior tobefore {{ch|9|lf=1}}, [[Granny]] iswill waitingbe on a grassy platform. She then comments about how "it's hard to believe that it's over", subsequently commentingremarking about howthat it's funny how determined Madeline is. She then asks Maddy to take care of herself, before telling her to go collect the Crystal Heart.}}
}}
 
== Gameplay ==
 
=== A-Side ===
 
{{Infobox level section
| name = The Summit
| image = <!-- [[File:.png|255px|alt=|frameless|center]] -->
| chapter = 7
| level = A
| strawberries = {{strawberry}} '''47''' {{•}} {{goldberry}} 1
| difficulty =
| numrooms =
| music = {{soundtrack|album=OST|num=18|track=Reach for the Summit}}
| nav = true
}}
 
The Summit{{0027}}s '''A-Side''' is one of the longest levels in the game, only being surpassed by {{ch|9|lf=1}}. It takes place over multiple sections, each styled after and having [[mechanics]] of a prior chapter.
 
Each subchapter features [[Summit/Collectibles#Crystal Heart|a gem]]. A secret in 3000M unlocks the crystal heart if and only if all gems have been collected (not necessarily in a single playthrough, if the heart was not unlocked before). Because of that, the Summit's Crystal Heart is considered among the hardest to claim in the entirety of ''Celeste''.
 
==== Start to 2500M ====
 
The '''start''' of {{ch|7a|lf=1}}, which is also known as "0M", features a still of Madeline seeing the mountain in the distance, getting ready to climb up. It then transitions to a cutscene of Madeline heading upwards in ''spin mode'' before landing at the beginning of the chapter. It is loosely themed after {{ch|6|lf=1}} but does not feature any mechanics specific to the aforementioned chapter; instead, it focuses primarily on platforming and utilizing Madeline's newly acquired second dash. It has the usual springs and smashable walls, [[spinners|spinners]], and [[spikes|spikes]]. In the final room, the [[Badeline orbs|Badeline orb]] is presented again: it moves to a different place after being triggered, and Madeline must reach Badeline at different locations to advance to the next subchapter.
 
The '''500M''' subchapter is closely themed after {{ch|1|lf=1}}. It features many mechanics specific to that chapter, such as [[Zippers]], while still using Madeline's second dash extensively. Unlike Forsaken City's A-Side, [[skull binoculars]] and [[touch switches]] also appear. The final room again features Badeline orbs, and reaching the top will result in Madeline being boosted again.
 
The '''1000M''' subchapter brings back [[Dream Blocks]], despite Madeline not dreaming as of that moment. It closely resembles {{ch|2|lf=1}}. The subchapter's rooms are often quite longer than their {{ch|2a}} counterparts but do not feature [[Badeline Chasers]]. Making it through and launching through another set of Badeline orbs will allow proceeding towards the next subchapter.
 
The '''1500M''' subchapter is loosely modeled after [[Mr. Oshiro]]'s {{ch|3|lf=1}} Hotel. It marks the return of [[Dust Bunnies]]. The rooms are somewhat trickier than in the original resort, but the difficulty curve is less steep. [[Oshiro]] is notably absent from this chapter. Another set of Badeline boosters will bring her up again.
 
The '''2000M''' subchapter heavily borrows design cues from {{ch|4|lf=1}}. Horizontal [[wind]], [[green bubbles]], and [[snowballs]] make their triumphant return.
 
The '''2500M''' subchapter steals elements from {{ch|5|lf=1}}, but the section itself is much more linear than the original chapter. [[Red bubbles]], [[Temple Gates]], [[Dash Blocks]], and many other elements are present there. Making it through this recreation of a temple will allow Madeline to make it {{c|back to where she was before falling off the mountain in {{ch|6|lf=1}}}}.
 
==== 3000M ====
 
The '''3000M''' subchapter is the final one before the {{ch|Ep|lf=1}}, and comprises 30 [[checkpoint flags]]; it is by far the longest, containing about a third of the chapter. The first two flags serve as an introduction to the subchapter. After flag 28, a new mechanic is introduced: downwards-blowing wind. This makes it much more difficult for Madeline to climb and perform [[neutral jumps]], as she will fall much easier than before. A passage near flag 28 leads to this side's [[Summit/Collectibles#Crystal Heart|Crystal Heart]], but it is locked, requiring six gems (referencing ''TowerFall'') to unlock. Madeline has to fight the wind until she reaches flag 20 and another Badeline orb, which, somehow, makes the wind flow up instead.
 
Flag 19 is where upwards wind is introduced; it makes Madeline jump higher and act much "floatier" mid-air. She then must make it through several more flags and [[spinner]] gauntlets through 12 more checkpoints before reaching another Badeline orb.
 
Flag 06 marks the reintroduction of [[Feather|Feathers]], which have been absent throughout this chapter until now. This leads towards Flag 05, where the wind finally stops blowing, and Flag 04, where a pair of special [[skull binoculars]] enable [[Madeline]] to glimpse the summit up close for the first time. Making it to the flag completes the chapter and makes the [[credits]] roll after.
 
=== B-Side ===
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}}
 
The Summit{{0027}}s '''B-Side''' takes the same concepts as the A-Side, but cranks the difficulty up quite significantly. Dream jumps are a must, and so are other quick-reaction-time moves involving both Madeline's dashes and momentum. It is also by far the longest B-Side in the game.
 
Unlike all other chapters in ''Celeste'', the {{ch|7b|lf=1}}{{0027}}s chapters are named identically to their A-Side counterparts. The only truly significant differences are the difficulty and the 3000m checkpoint. This chapter also marks the second time a character other than Madeline appears in a B-Side, as ana non-player character; the first appearance was [[Theo]] in {{ch|5b|lf=1}}.
 
==== 3000m3000M ====
 
Unlike the A-Side, only 20 [[checkpoint flags]] are present for the '''3000M''' sub-chapter. Flags 20 through 15 occur in an area withhave downwards-blowing [[wind]]; flags 14 through 09 feature upwards-blowing wind.
 
Flag 08 introduces a new mechanic: [[wallbounces]]. This is one of the first advanced [[techniques]] that Madeline is taught;. theThe [[bird]] simplymerely informs her of how to perform it,: by simply dashing upwards and jumping as she is adjacent to the wall. The final eight flags, which do not have any wind, feature variouswallbounce challenges, requiring wallbounces; theseand lead up to the summit. AHowever, one more room must be completed: a secret passage reveals{{c|revealed by going right after the summit's flag}} contains a Badeline booster, which triggerstriggering a conversation with her; subsequently, Madeline will be sent to a [[cassetteCassette blockBlock]] room, where the heart is located.
 
=== C-Side ===
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}}
 
The Summit's '''C-Side''' consists of merely three rooms, but the third is notorious for being extremely difficult, often being compared to some of the hardest rooms in {{ch|9|lf=1}}.
 
The first room is a wallbounce gauntlet; Madeline has to perform at least seven of them consecutively, whilstwhile being influenced by up-[[wind]];upwind. aA [[Badeline orbs|Badeline orb]] allows her to proceed to the next room. The second room features a few springs, falling blocks, down-[[wind]], and a [[touch switch]] that must be triggered in order to reach the Badeline orb again.
 
The third room features many springs, falling blocks, pink clouds, and at least one required wallbounce. Madeline has to dodge a vast numberlot of spinners; a speedrun of this section alone would take twenty seconds, if not more, and she does not have any solid ground to stand on. A speedrun of this section alone would take around twenty seconds. At the end of this room is a solid grassy platform, where [[Granny]] can be found, congratulating Maddy on making it this far. The Crystal Heart is located shortly after.
 
The third room features many springs, falling blocks, pink clouds, and at least one required wallbounce. Madeline has to dodge a vast number of spinners; a speedrun of this section alone would take twenty seconds, if not more, and she does not have any solid ground to stand on. At the end of this room is a solid grassy platform, where [[Granny]] can be found, congratulating Maddy on making it this far. The Crystal Heart is located shortly after.
== Strawberries & Collectibles ==
{{Main|Summit/Collectibles|l1=Summit CollectablesCollectibles}}
 
The Summit has the most [[collectibles]] out of any chapter in ''Celeste.'' This includes 47 unique red strawberries, accounting for about a quarter of all berries hidden within the game. These include three winged strawberries and one seeded berry. It also has one of the hardest-to-find [[Crystal Heart|Crystal Hearts]], requiring the collection of six colored gems. Additionally, a [[Cassette Tape]] is hidden within.
==Trivia==
*The final room of 7C is often considered the hardest single room in the entire game, due to its sheer length with no checkpoints, as well as required precision in the early parts of the room.
**If you turn on the debug map, you'll notice unobtainable spawn points that were put in the middle of the section. They were most likely used for testing purposes.
*The last bit of 7C is reused at the start of Farewell. One of the reasons is that the chapter was at first meant to be gated after finishing every C-Side, but that ended up being changed before release.
*In earlier versions of the game, the wallbounce tutorial was merely just a "DASH + JUMP" text, however later an image was added that tells the player what happens, in order to make the trick easier to understand.
*Despite the fact that the 0M portion of Chapter 7 looks very similar to Reflection aesthetics wise, no Reflection-specific mechanics (Kevin Blocks, Bumpers, etc.) were used in it.
 
==Trivia==
{{Levelselectsmall}}
*The final room of 7C is often considered the hardest single room in the entire game, due to its sheer length with no checkpoints, asand well asthe required precision in the early parts of the room.
**If you turn on the [[Debug Mode|debug]] map, you'll notice unobtainable spawn points that were put in the middle of the section. They were most likely used for testing purposes.
*The last bit of 7C is reused at the start of [[Farewell]]. One of the reasons is that the chapterFarewell was at first meant to be gated after finishing every C-Side, but that ended up beingwas changed before release.
*In earlier game versions of the game, the wallbounce tutorial was merely just a "DASH + JUMP" text. Later, however later an image was added that tells the player what happens, in order to make the trick easier to understand.
*DespiteEven the fact thatthough the 0M portion of Chapter 7 looks very similar to [[Reflection]] aesthetics -wise, no Reflection-specific mechanics (Kevin Blocks, Bumpers, etc.) were used in it. The only Reflection-specific mechanic used, [[Feather]]s, only appears near the end of 3000M.
*The gems used to collect the [[Crystal Heart]] in 7A were originally used in each chapter as the method of unlocking the [[B-Sides]] (then called Hard Mode). The player would have to collect multiple fragments without touching the ground.<ref>Maddy Thorson, [https://youtu.be/u-nSjhIgmXc?si=G9c4Z_gunaCdxbHt&t=3198 Celeste Developer Commentary Livestream] on YouTube</ref>
{{Reflist}}{{Levelselectsmall}}
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