Strawberry Jam Collab/Pinball Purgatory
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Pinball Purgatory | |
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Creator | Maya |
Collab | Strawberry Jam Collab |
Strawberries | 5 1 |
Difficulty | Grandmaster |
Soundtrack | Cabinet Madeline: Pumber Edition |
Pinball Purgatory is a cracked-difficulty Grandmaster map created by M47a (Maya). It is widely considered the most difficult map in the collab (not including heartsides). The map features Madeline playing on a pinball machine titled 'Pumber'. The actual gameplay of the map is within the pinball machine, which uses extremely precise bumper hits to direct Madeline in the right path.
Location
Pinball Purgatory is located in the bottom right corner of the Grandmaster Lobby.
Mechanics
Pinball Purgatory primarily uses bumpers for all of its gameplay. The bumpers used have custom sprites. There are also three types of modded bumpers. The first one gives the player two dashes on hitting it, the second one doesn't refill the player's dash and the last one restricts the player from hitting it again by turning into fire core mode bumper. The other gimicks in the map are moon blocks, touch switches and touch gates, momentum springs, normal and double dash refills and in one room theo.
Levels
Each room of Pinball Purgatory has a specific level name, as a pinball machine would for each level. Any berry room in the map has a 'B' before the room number.
In total, the level contains 9 main rooms, 2 berry rooms and 2 intro rooms. Here is a list of every main rooms and berry rooms with a small description for each of them
Lv 01 : Ready ?
This room is around green gm dificulty, using basic bumper techs along with a few ultras.
Lv 02 : Helix
This room is a big step up from first room, it uses a lot of ultras and has a bunch of 2f timings. It is also the first non-tutoriel room that uses moonboosts and bumper phase.
Lv 03 : Pursuit
This room introduces mooving bumpers. It doesn't use too much techs except 2 moon boosts but its dificulty resides in keeping up with the mooving bumper that you gotta use during the whole room.
Lv 04 : Phase
This room's main mechanic is bumper phase : there is in total 4 of them (6 if you go fot berry). Apart from the bumper phase this room has almost no tech used but it has a lot of really tight dashes (especially during the last third of the room)
Lv 05 : Delta
This room is a small step down in dificulty compared to the previous ones, it doesn't use much techs and doesn't have any very tight dash. The main gimick of this room is that you go down during most of it but apart from that it doesn't really have anything special.
Lv B2 : Instability
This room is the first berry room in the map, you can get to it by falling in the pit near the beginning of Lv 06 : Symbiosis. This is also arguably the easiest berry room in the map. It consists in collecting touch switches that move when you get to them while not getting thrown into a spinner by a bumper beacuse even if you stay in the same area for the whole room there isn't any solid ground and you're almost always bouncing on bumpers. Once you collect all touch switches blocks will appeir and give you a safe path to the berry.
Lv 06 : Symbiosis
This room has a similar concept to Lv 03 : Pursuit but there are two moving bumpers. The bumpers are also much faster and make you chain ultras and bumper phase quiclky.
Lv B3 : Rebound
This room is the second berry room in the map. It is accessed by going into the teleporter just over the watchtower in Lv 07 It almost doesn't have any bumper but it makes use of a tech with momentum springs that makes you get a lot of height if you dash two times into it in quick succesion.
Lv 07 : Haste
This room is when the map starts to get into cracked grandmaster teritory. It uses a lot of very tight speed techs that often start with a moonboost along with very tight 2f timing dashes.
this page is still in work in progress, the last 4 rooms should get added very soon.