Strawberry Jam Collab/Pinball Purgatory: Difference between revisions

From Celeste Wiki
Content deleted Content added
added missing mechanics and did the description of ever rooms until haste, gonna add the missing rooms soon
Esteb74 (talk | contribs)
Finished all rooms descriptions, fixed a few typos and added two new tabs. pumber page should be entierly finished now
Line 19: Line 19:
Each room of Pinball Purgatory has a specific level name, as a pinball machine would for each level. Any berry room in the map has a 'B' before the room number.
Each room of Pinball Purgatory has a specific level name, as a pinball machine would for each level. Any berry room in the map has a 'B' before the room number.


In total, the level contains 9 main rooms, 2 berry rooms and 2 intro rooms. Here is a list of every main rooms and berry rooms with a small description for each of them
In total, the level contains 9 main rooms, 4 berry rooms and 2 intro rooms. Here is a list of every main rooms and berry rooms with a small description for each of them




Line 49: Line 49:
'''Lv B2 : Instability'''
'''Lv B2 : Instability'''


This room is the first berry room in the map, you can get to it by falling in the pit near the beginning of Lv 06 : Symbiosis. This is also arguably the easiest berry room in the map. It consists in collecting touch switches that move when you get to them while not getting thrown into a spinner by a bumper beacuse even if you stay in the same area for the whole room there isn't any solid ground and you're almost always bouncing on bumpers. Once you collect all touch switches blocks will appeir and give you a safe path to the berry.
This room is the first berry room in the map, you can get to it by falling in the pit near the beginning of ''Lv 06 : Symbiosis''. This is also arguably the easiest berry room in the map. It consists in collecting touch switches that move when you get to them while not getting thrown into a spinner by a bumper beacuse even if you stay in the same area for the whole room there isn't any solid ground and you're almost always bouncing on bumpers. Once you collect all touch switches blocks will appeir and give you a safe path to the berry.




Line 59: Line 59:
'''Lv B3 : Rebound'''
'''Lv B3 : Rebound'''


This room is the second berry room in the map. It is accessed by going into the teleporter just over the watchtower in Lv 07 It almost doesn't have any bumper but it makes use of a tech with momentum springs that makes you get a lot of height if you dash two times into it in quick succesion.
This room is the second berry room in the map. It is accessed by going into the teleporter just over the watchtower in ''Lv 07 : Haste'' It almost doesn't have any bumper but it makes use of a tech with momentum springs that makes you get a lot of height if you dash two times into it in quick succesion.




Line 67: Line 67:




'''''this page is still in work in progress, the last 4 rooms should get added very soon.'''''


'''Lv B4 : Extra Ball'''


This room is the third berry room in the map. To enter that room, you gotta go in the teleporter to the right of the spawn point in ''Lv 08 : Recoil.'' This room is the only one in the map to use a Theo Crystal. This is often considered to be the hardest berry in the map or even the hardest room in the map but that depends a lot on skillset. This room mainly uses the bumper Theo retention tech, this tech consists in releasing grab during bumper freeze frames to be able to dash with Theo Crystal.

'''Lv 08 : Recoil'''

This room is the second hardest main room in the map. It doesn't use any moon boost or other tech but it is increadibly precise. Most inputs in this room are 3f timings or harder and the second last obstacle in the room is a very tight bumper phase that is probably the hardest input in the whole map.

'''Lv 09 : Pumber'''

This room is the last room in the map without berries, it is also by far the hardest. The room is around green grandmaster+1 dificulty and it combines everything seen in the map : tight timings, hard speed techs, bumper phases, mooving bumpers, etc. To end the room, there is a very dieable vertical section that leads to an auto part where bumpers bounce you all over the place. After that a switch gate serves as an elevator to get you to a small room with the crystal heart.

'''Lv B5 : Malfunction'''

This room is the fourth berry room and final room in the map. You can access it by breaking the fake ceiling in the crystal heart room. In this room there are no freeze frames, no dash cooldown and stronger bumpers. The room consists in 8 dashes into bumpers that are all either 2f or frame perfect timings.

== Hard List ==
Pinball Purgatory when done in Full Clear is part of Celeste's Hard List, A list of every maps that are grandmaster+1 or higher.

== Inspiration and Other Appearances ==
Pinball Purgatory has inspiered a lot of other maps like Solar Purgatory by ZKB and Momentum Purgatory by Aura which is part of Galery Collab. Pinball Purgatory also obiously make an apearance in Passionfruit Pantheon : The Grandmaster Heartside as Flag 7
[[Category:Strawberry Jam Collab Grandmaster lobby]]
[[Category:Strawberry Jam Collab Grandmaster lobby]]