Stellaris: Difference between revisions

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(Added more stuff to the description of Jash's bossfight.)
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Upon completing a full clear golden (which basically just adds Jash's map and the cassette) of Stellaris, Jash will return and enlist Madeline to playtest the final map in their mod. The stylegrounds and decoration in this map are the same as the Jash map found earlier, though Jash appears in a larger size in front of a black background. The gameplay is rather simple, with the only difficult part being a precise wallbounce near the start. Upon finishing the room, Jash will ponder if Madeline is too good at the game to give good feedback for their mod, since she (apparently) finished it on her first try. Before proceeding to the next room, Jash will ask where Madeline is going, to which she gives no response.
 
The next room is an elevator leading to the end, with a touch switch required to activate it. Before Madeline can activate it, Jash will stop her by moving the switch into lightning and refusing to move it back until she <s>tells them how good the map is</s> gives them feedback. Madeline then states that she doesn't think it was very good, telling Jash that the stylegrounds are bland, the gameplay is boring, and the dialog has no punctuation. She does, however, think the deco is unique, and with some gameplay polish, the map could be good. Jash gets angry at Madeline due to this, saying that she's just supposed to tell them the map is good. Madeline says that she was just giving her opinion and critique of areas that could be improved, which is what playtesting is for. Jash deflects, saying that she has insulted their work and must atone, intending to force Madeline to say that the map is good.
 
Jash then begins their bossfight, and an introductory sequence showing Madeline (titled "Tenacious Traveler") and Jash (titled "Jas H") plays. The bossfight itself plays out similarly to those in ''Undertale'', with a "fight" option that hurts Jash, a "plead" option that ultimately has no use, and "Spider Dance" playing throughout the fight. The fight progresses by having Madeline shoot Jash with her bow from Towerfall upon selecting FIGHT, and Jash sending out attacks consisting of non-chapter-specific mechanics (spinners, dash crystals, crumble blocks, etc) that Madeline must survive. Between their attacks, Jash and Madeline will have various dialogs relating to the fight.
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