Stellaris: Difference between revisions

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Added a section on Jash's map. (Yes, this is an actual part of Stellaris.)
m (Moved where the category was so that it isn't in the middle of Trivia.)
(Added a section on Jash's map. (Yes, this is an actual part of Stellaris.))
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===Start===
The first two rooms of Stellaris are, like most C-Sides, harder and tighter than the previous sides ([[Solaris]] and [[Lunaris]]). Midair [[superdashes]] are introduced at the start of the map, though they are only used in the first room. All three jellyfish variants and several other resprited entities seen previously throughout the Solaris System appear here as well.
 
The Cassette Tape is located here, in a secret passage near the end of the second room.
 
===Take Me Up To Heaven===
The third and final room of Stellaris is harder, longer, and very vertical. The lighting darkens and the color palette inverts, with the background mostly being light purple and the foreground consisting of a lot more yellow. ''Prom Night'', a song which, surprisingly for a Celeste mod, has lyrics, plays. The gameplay is significantly more vertical, with sections based on the subchapters of Solaris and Lunaris each ended with a Badeline orb taking Madeline to the next one.
 
==Secrets==
 
===Jash's mod===
{{Spoiler|level=Jash's mod|
After collecting all the touch switches in the first room, Madeline can fall back down instead of proceeding to the next room. She can then find a secret passage near the start of the room, which leads to the introduction to Jash's map. This map is dubbed the "Lenient Ludicrous Long Lost Laborious Laughable Legendary Lenticular Lengthy Levels of Lethargic Lawful Legends", and consists of purposefully bland and colorless art with an occasional large depiction of Jash's face (dubbed "jashcore") and poorly-made gameplay. Jash themself is a modder who speaks with improper English and the ability to insert themself into the textbox, with their design being a reference to the Jash NPCs from ''OMORI''. They enlist Madeline to playtest their mod, which is claimed to have "wall bounce" and "decoration".
 
The gameplay of these rooms are rather simple, only consisting of spinners and tiles. The first room is an introduction and only contains a wallbounce, which Jash thinks Madeline did very fast and thus assumes that she beat a map called "[[Ultra Difficult|super difficult]]". The second room is claimed to have a demodash and wallbounce, though both of these are impossible to do and can simply be bypassed with regular dashes, which Jash will then call Madeline out for and proceed to let slide since they think it's funny. The third room is claimed to have spike jumps, though there are spinners instead of spikes and Madeline can simply dash over them. The fourth room is claimed to be the "ultimate jashside challenge", supposedly combining all the mechanics, themes, and decoration from the previous rooms into one. Jash also considers adding some funny dialog into the map, such as saying "is that a spike? ouch! that IS a spike!" when Madeline hits a spike. (This is a reference to what Madeline says when encountering fire in Solaris.) Upon proceeding to get no response from Madeline, Jash remarks that she has no sense of humor.
 
After playtesting the map, Jash thanks Madeline for doing so and allows her to add them to her collectables list as a Moonberry. After this, Madeline can enter a portal leading to the end of the first room, allowing her to proceed to the rest of the map.}}
 
===Jash's bossfight===
{{Spoiler|level=Jash's bossfight|
[to be added]}}
 
==Trivia==
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