Stellaris: Difference between revisions
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Finished the section on Jash's bossfight. (Yes, this is also an actual part of Stellaris.) |
m Updated some information - I got one of the Jash bossfight songs wrong. |
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The next room is an elevator leading to the end, with a touch switch required to activate it. Before Madeline can activate it, Jash will stop her by moving the switch into lightning and refusing to move it back until she <s>tells them how good the map is</s> gives them feedback. Madeline then states that she doesn't think it was very good, telling Jash that the stylegrounds are bland, the gameplay is boring, and the dialog has no punctuation. She does, however, think the deco is unique, and with some gameplay polish, the map could be good. Jash gets angry at Madeline due to this, saying that she's just supposed to tell them the map is good. Madeline says that she was just giving her opinion and critique of areas that could be improved, which is what playtesting is for. Jash deflects, saying that she has insulted their work and must atone, intending to force Madeline to say that the map is good.
Jash then begins their bossfight, and an introductory sequence showing Madeline (titled "Tenacious Traveler") and Jash (titled "Jas H") plays. The bossfight itself plays out similarly to those in ''Undertale'', with a "fight" option that hurts Jash, a "plead" option that ultimately has no use, and "
Upon being brought to 1 HP, Jash will gain the ability to access their true form, turning them into "Jas H Dragon Form", which is just Jash with one wing on their right. (This form is also shown in OMORI as "One-Winged Jash".) ''World's End Valentine'' plays, and the bossfight continues in a similar manner as before. Fire now spreads throughout the box Jash's attacks take place in, and the attacks themselves are much harder.
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