Spinners: Difference between revisions

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m
The spinners incorrectly labeled as red in 2500m while they are blue, unlike mirror temple itself.
(Added a screenshot, changed grammar)
m (The spinners incorrectly labeled as red in 2500m while they are blue, unlike mirror temple itself.)
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Crystal Spinners are introduced in {{ch|4|lf=1}} and are apparent through the rest of the chapters, with them being a different color depending on the chapter:
 
* Blue: Golden Ridge, {{ch|7|lf=1}} (0m, 2000m, 2500m & 3000m) and {{ch|8|lf=1}} (ice mode)
* Red: {{ch|5|lf=1}}, {{ch|7|lf=1}} (2500m) and Core (fire mode)
* Purple: {{ch|6|lf=1}}
* Rainbow: {{ch|9|lf=1}}
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In the vanilla game, they are also usually placed on a grid, where the hitboxes have 4 pixel-wide gaps, allowing speedrunners or TAS runs to [[Demodashes|Demodash]] through them, although the timing is pixel perfect and difficult to do consistently without a setup. Certain rooms, such as the final falling room in {{ch|6b|lf=1}}, have slightly wider gaps, forming intentional speedrun paths.
 
Although static [[dust bunnies]] in {{ch|3|lf=1}} are technically considered Spinners, according to the vanilla game files, they are often considered different entities due to their vastly different appearance. They may also be demodashed through.
 
[[Category:Objects]]
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