Spinners: Difference between revisions

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{{Infobox object
| name = Spinners
| image = <!-- [[File:CassetteCeleste tape uncollectedcrystals.png|200px|center|frameless|alt=100x100px]] -->
| othernames = Crystals
| found = {{ch|4|5|6|7|8|9}}
}}
 
'''Spinners''', also sometimes known as '''crystals''', are circular spike-like objects which can be found in a large variety of chapters, and have different appearances throughout. They aren't attached to blocks as often as regular [[spikes]], but are instead often joined together with other spinners placed closely nearby, forming impenetrable walls.
 
== Appearance and functionality ==
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* Rainbow: {{ch|9|lf=1}}
 
Spinners work a bit differentdifferently than regular spikes. Their hitboxes are larger,bigger and they can hurtkill the playerMadeline from all directions. They often appear connected in large formations, connected with each other, forming deadly traps. Crystal Spinners can also be attached to moving entities, such as Move Blocks or falling blocks in the vanilla game.
 
In the vanilla game, they are also usually placed on a grid, where the hitboxes have 4 pixel -wide gaps, allowing speedrunners or TAS runs to [[Demodashes|Demodash]] through them, although the timing is pixel perfect and difficult to do consistently without a setup. Certain rooms, such as the final falling room in {{ch|6b|lf=1}}, have slightly wider gaps, forming intentional speedrun paths.
 
Although static [[dust bunnies]] in {{ch|3|lf=1}} are technically considered Spinners, according to the vanilla game files, they are often considered different entities due to their vastly different appearance. They may also be demodashed through.
 
[[Category:Objects]]