Spinners: Difference between revisions
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{{tabcss}} {{Interwiki-ru|Кристаллы}}
{{Infobox object
| name = Spinners
| image =
| othernames = Crystals
| found = {{ch|4|5|6|7|8|9}}
}}
'''Spinners''', also
== Functionality ==
== Appearance and functionality ==▼
* Blue: Golden Ridge, {{ch|7|lf=1}} (0m, 2000m & 3000m) and {{ch|8|lf=1}} (ice mode)▼
* Red: {{ch|5|lf=1}}, {{ch|7|lf=1}} (2500m) and Core (fire mode)▼
* Purple: {{ch|6|lf=1}}▼
* Rainbow: {{ch|9|lf=1}}▼
In
▲Spinners work a bit different than regular spikes. Their hitboxes are larger, and they can hurt the player from all directions. They often appear in large formations, connected with each other, forming deadly traps. Crystal Spinners can also be attached to moving entities, such as Move Blocks or falling blocks in the vanilla game.
[[Tech#Spinner Stunning|Spinner Stunning]] can be used to avoid dying from spinners. Also, by spending about 118 hours on one level, two-thirds of spinners become non-lethal. This is known as Spinner Freeze.
▲In the vanilla game, they are also usually placed on grid, where the hitboxes have 4 pixel wide gaps, allowing speedrunners or TAS runs to [[Demodashes|Demodash]] through them, although the timing is pixel perfect and difficult to do consistently without a setup. Certain rooms, such as the final falling room in {{ch|6b|lf=1}}, have slightly wider gaps, forming intentional speedrun paths.
Spinners are colored depending on the chapter:
▲* Blue:
▲* Purple: {{ch|6|lf=1}}
▲* Rainbow: {{ch|9|lf=1}}
Although static [[dust bunnies]] in {{ch|3|lf=1}} are technically considered Spinners
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