Mirror Temple: Difference between revisions

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The [[seeker]] cutscene plays where you control the seeker and therefore learn its mechanics. Seekers move relatively slowly, but they can dash toward the player, even steering their dash slightly. Barriers block them from proceeding, but they (and only they) can break the red stone blocks by dashing into them. After navigating the seeker to Madeline and "killing" her, the cutscene ends, and the second half of the level begins.
 
==== Unravelling thruthrough Rescue ====
 
Madeline wakes up in the mirror side of the temple. ''In the Mirror'', a highly unsettling track, starts playing. After a set of cutscenes with [[Badeline]], seekers are introduced in gameplay for the first time; the first one pops out from a seeker statue, one of which could be seen as early as the beginning of Depths. Checkpoint 4, Search, is yet another hub with three keys, which can all be skipped using a reverse super (see [[Techniques]]). Two are required for the intended path, and the third one is needed for a strawberry. Then you can take the red bubble across three rooms to the next section. This leads through a set of rooms with Seekers, harder than the ones previously featured. In the final checkpoint, after finding Theo stuck in a [[Theo crystal|crystal]], Madeline has to carry it to the exit. Holding Grab allows to carry Theo, and releasing it throws the crystal; releasing it while holding down sets him down instead (known as a neutral drop, untaught in the main game). Theo will also make witty remarks during this process. Escaping the Mirror Temple requires Madeline to throw the Theo crystal into a giant eyeball; this destroys the crystal, freeing Theo.
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