Old Site: Difference between revisions

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Fixed some errors and worked around the weird glitch preventing some links from displaying.
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m (Fixed some errors and worked around the weird glitch preventing some links from displaying.)
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==== Start ====
Old Site's A-Side starts with Madeline waking up, after she heads to sleep following the events of {{Ch|1|lf=1}}. She arrives at an abandoned tower, where she can either choose to climb in order to find the [[Old Site/Collectibles#Crystal Heart|Crystal Heart,]], or head underground, the intended route. Deactivated [[dream blocks]] can be seen throughout; they cannot be interacted with, and essentially actsact as walls for the moment.
 
After making it to the bottom of the central shaft heading downwards, Madeline can keep on exploring, or progress by breaking a [[smashable wall]] at the bottom right. Progressing there will lead to two rooms containing spikes that must be dodged, before leading up to a mirror. Madeline will see a reflection of [[Badeline]] within it; upon attempting to escape the mirror room, Badeline will pop out, a jingle plays, the music becomes more lively, and Dream Blocks activate themselves; the level's core mechanic is now available.
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{{Main|Old Site/Collectibles|l1=Old Site Collectibles}}
 
Old site contains 18 unique red strawberries hidden throughout the chapter. This incudesincludes one winged strawberry, and one seeded berry. Additionally, a [[Cassette Tape]] and Blue [[Crystal Heart]] are hidden within.
 
== Speedrun strategies ==
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==== Start ====
In the room with the mirror cutscene, a trick with the cutscene skip is used. As skippingSkipping cutscenes only changechanges your horizontal position but not your vertical position, so runners trigger the cutscene and dash away, so after skipping the cutscene they will end up inside the dream block instead of having to jump and dash into it.
 
==== Intervention ====
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==== Awake ====
This subchapter has no hazards, but the layout of the terrain makes it incredibly awkward to traverse cleanly,. ultras[[Ultradashes|Ultras]] are commonly utilized in this subchapter. In this subchapter, there is also the iconic strat (strategy) known as "TAS Awake" where very high speed is kept through the entire subchapter using a delayed ultra to begin and combination of ultras, cornerboosts and bunnyhops. The strat is incredibly difficult as there are many variables affecting the speed.
 
== Trivia ==
* In pre-release builds of the game, the post-chase section used to have spikes and hazards that made players much more likely to die in there, however, they were removed to give players a breather after an intense checkpoint.
* There's an unused dreamstarsdream stars background that was used in early versions of the chapter, before the new background was created. You can complete 2b without ever using dream jumping, although very hard, a lot of people have done it.
* You can complete 2b without ever using dream jumping, although this is very hard.
 
== See also ==
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