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(→‎Speedrun strategies: Added for 2A)
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== Speedrun strategies ==
As there are a lot of dream blocks, dream jumps and dream double jumps are used liberally in the speedrun.
 
=== A-Side ===
 
==== Start ====
In the room with the mirror cutscene a trick with the cutscene skip is used. As skipping cutscenes only change your horizontal position but not your vertical position so runners trigger the cutscene and dash away, so after skipping the cutscene they will end up inside the dream block instead of having to jump and dash into it.
 
==== Intervention ====
[[File:TAS Awake.gif|thumb|270x270px|TAS Awake]]
In the long falling room with 5 Badeline Chasers there is an alternate route that was made by the developers to skip most of the room but is much more hazardous than the other path.
 
==== Awake ====
This subchapter has no hazards but the layout of the terrain makes it incredibly awkward to traverse cleanly, ultras are commonly utilized in this subchapter. In this subchapter there is also the iconic strat (strategy) known as "TAS Awake" where very high speed is kept through the entire subchapter using a delayed ultra to begin and combination of ultras, cornerboosts and bunnyhops. The strat is incredibly difficult as there are many variables affecting the speed.
 
== Trivia ==
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