Mirror Temple: Difference between revisions

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The [[seeker]] cutscene plays, where you control the seeker and therefore learn the mechanics. Seekers move relatively slowly, but they can dash toward the player and target it, and even steer their dash slightly. Seeker barriers block them, but they and only they can break the red stone blocks by dashing into them. After navigating the seeker to Madeline and "killing" her, the cutscene ends and the second half of the level begins.
 
==== Unravelling thru Rescue ====
 
Madeline wakes up in the mirror side of the temple; ''In the Mirror'', a highly unsettling track, starts playing. After a set of cutscenes with [[Badeline]], seekers are introduced in gameplay for the first time; the first one pops out from a seeker statue, one which could be seen as early as the beginning of Depths. CP4, Search, is yet another hub with three keys, which can all be skipped using a reverse super (see Techniques). Two are required for the intended path, and three are required for a strawberry. By unlocking two doors, you can take the red bubble across three rooms to the next section. This then leads through a set of rooms with Seekers, which are harder than ones previously featured. In the final checkpoint, after finding Theo locked in a crystal, Madeline has to carry the Theo crystal all the way to the exit. Holding grab grabs Theo, and releasing it throws Theo; releasing it while holding down sets him down instead (which is untaught). Theo will also make witty remarks during this process. Escaping the mirror temple requires Madeline to throw the Theo crystal into a giant eyeball; this destroys the crystal, freeing Theo.
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