Seeker: Difference between revisions

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[[File:Celeste seeker enemy.gif|thumb|A seeker enemy]]
[[File:Celeste seeker enemy.gif|thumb|A seeker enemy]]
In ''Celeste'', '''Seekers''' are hostile monsters which fly towards Madeline on sight, attacking her. They can only be found in [[Mirror Temple]]. Seekers, like spikes, kill on contact; however, like snowballs, Madeline can jump on a seeker in order to temporarily disable it. When a seeker reactivates, it produces a ring of momentum around it, which can be used to gain speed or traverse long distances. Seekers can destroy special [[seeker blocks]], which are red-colored. Seekers can be permanently killed only by crushing them using [[swap blocks]]. Seekers are unable to see through [[barriers]] and will never attack Madeline if she is standing in or at the other side of a barrier; however, they can still kill Madeline on contact.
In ''Celeste'', '''Seekers''' are hostile monsters that fly towards Madeline on sight, attacking her. They can only be found in {{ch|5|lf=1}}. Seekers behave like [[snowballs]]: they kill on contact, but Madeline can jump on them to disable it temporarily, regaining a dash and receiving some vertical speed. When a seeker reactivates, it produces a ring of momentum around it, which can be used to gain speed or traverse long distances. A seeker can destroy special red seeker blocks on collision. Seekers can be permanently killed only by crushing them. They cannot pass through [[barriers]] and will never attack Madeline if she is standing in or at the other side of a barrier; however, they can still kill Madeline on contact.


Seekers can activate touch switches. This is sometimes required to complete a screen or to get a [[Collectables|collectable]].
Seekers can activate touch switches. This is sometimes required to complete a screen or to get a [[Collectables|collectible]].


[[Category:Objects]]
[[Category:Objects]]