Seeker: Difference between revisions
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[[File:Celeste seeker enemy.gif|thumb|A seeker enemy]] |
[[File:Celeste seeker enemy.gif|thumb|A seeker enemy]] |
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In ''Celeste'', '''Seekers''' are hostile monsters |
In ''Celeste'', '''Seekers''' are hostile monsters that fly towards Madeline on sight, attacking her. They can only be found in {{ch|5|lf=1}}. Seekers behave like [[snowballs]]: they kill on contact, but Madeline can jump on them to disable it temporarily, regaining a dash and receiving some vertical speed. When a seeker reactivates, it produces a ring of momentum around it, which can be used to gain speed or traverse long distances. A seeker can destroy special red seeker blocks on collision. Seekers can be permanently killed only by crushing them. They cannot pass through [[barriers]] and will never attack Madeline if she is standing in or at the other side of a barrier; however, they can still kill Madeline on contact. |
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Seekers can activate touch switches. This is sometimes required to complete a screen or to get a [[Collectables| |
Seekers can activate touch switches. This is sometimes required to complete a screen or to get a [[Collectables|collectible]]. |
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[[Category:Objects]] |
[[Category:Objects]] |