Seeker: Difference between revisions
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[[File:Celeste seeker enemy.gif|thumb|A seeker enemy]] |
[[File:Celeste seeker enemy.gif|thumb|A seeker enemy]] |
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In ''Celeste'', '''Seekers''' are hostile monsters that fly towards Madeline on sight, attacking her. They can only be found in {{ch|5|lf=1}} and its subsequent B-Sides. Seekers behave like [[snowballs]]; it kills on contact, but Madeline can jump on the seeker to disable it temporarily, regaining a dash and receiving some vertical speed. When a seeker reactivates, it produces a ring of momentum around it, which can be used to gain speed or traverse long distances. A seeker can destroy special red blocks on collision, and this may sometimes be needed to complete a screen or acquire a collectible. Seekers can be permanently killed only by crushing them, and doing so invokes a death animation similar to Madeline's or Theo's but with pink particles. They cannot pass through [[barriers]] and will never attack Madeline if she is standing in or at the other side of a barrier; however, they can still kill Madeline on contact. |
In ''Celeste'', '''Seekers''' are hostile monsters that fly towards Madeline on sight, attacking her. They can only be found in {{ch|5|lf=1}} and its subsequent B-Sides. Seekers behave like [[snowballs]]; it kills on contact, but Madeline can jump on the seeker to disable it temporarily, regaining a dash and receiving some vertical speed. When a seeker reactivates, it produces a ring of momentum around it, which can be used to gain speed or traverse long distances. A seeker can destroy special red blocks on collision, and this may sometimes be needed to complete a screen or acquire a collectible. Seekers can be permanently killed only by crushing them, and doing so invokes a death animation similar to Madeline's or Theo's but with pink particles. They cannot pass through [[barriers]] and will never attack Madeline if she is standing in or at the other side of a barrier; however, they can still kill Madeline on contact. |