Forsaken City: Difference between revisions

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→‎B-Side: + c side; added description
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Forsaken City's B-Side builds upon the mechanics of the A-Side, presenting them in a more challenging way. No new objects are introduced in this chapter, but [[Skull Binoculars]], present in later chapters, also appear. Zipper blocks no longer generally follow an octadirectional system, and now appear much more frequently, often with spikes on them. Spikes are placed much more liberally and are often integrated with momentum-based rooms. Also, the game introduces resource management as a key factor, as many rooms in the B-Side force the player to conserve stamina, dashes, or both to get to the exit
 
The level follows approximately the same course as the A-Side, but is slightly shorter, heading both upwards and right, but continues slightly past the Celeste Mountain Memorial and unlit campfire into a [[Cassette Block]] room. The red crystal heart, situated at the end of the room, is named "Sever the Skyline".
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Forsaken City's C-Side further builds upon mechanics introduced in Forsaken City's A-Side and B-Side. The three-room gauntlet, unlocked after completing [[8B|Core B-Side]], adds [[Touch switches]], also known as shields, as well as shield-powered blocks. It further enhances the difficulty and adds the idea of dashing away from a traffic block to ''not'' gain momentum.
 
== Strawberries & Collectibles ==
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