Farewell: Difference between revisions
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{{Q|Uhh... we're really high up.|[[Badeline]]}}
Badeline then confronts Madeline again as she lands on a moon block platform in space, asking how she can breathe in space
After navigating through various rooms containing various new elements, such as [[Jellyfish
After making it through many more rooms, Madeline makes it to a gray Crystal Heart, named "Empty Space". The heart collection sound resembles the C-Side (golden) heart collection sound.
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As Madeline arrives at the Event Horizon checkpoint, the bird can be seen nearby. However, as she continues to give chase, the level becomes increasingly glitchier, with "glitch tiles" (forest green, checkerboard-like tiles with a paler green outline) spawning and moon rock tiles falling off. A [[Crystal Heart Gate]] falls in front of Madeline once she reaches (relatively) solid ground again; going past this gate requires that she either [[Farewell#Crystal Heart Gate Skip|skips the gate]], or has 15 crystal hearts.
The next room contains an Internet café and an [[intro car]]. Entering the Internet café will allow Madeline to turn on what looks like
The Bird manages to force Madeline off itself, and subsequently flies away, leaving Madeline alone on another platform. The mountain climber wonders whether [[Badeline|her other part]] was right, but her determination ultimately soars through. Another strike of thunder turns the level's theme into the "glitch"
{{Q|Well, we don't need [[Bird|their]] help, right Granny? Don't worry, I won't give up on you! I'll catch that stupid bird and set you free.|Madeline}}
''Beyond the Heart'' starts playing, and the difficulty spikes up considerably past this point. Elements from all previous chapters are now integrated; none of Chapter 9's "new" elements are included, minus
Determination is almost a continuation of Event Horizon, but it reintroduces even more elements back into the game, such as [[wind]]. At the end of the final room of the chapter, a feather gauntlet, is a [[Badeline orb]]
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{{Spoiler inline|tag=Show/hide content (spoilers ahead!)
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As
{{Q|All that matters is finding Granny. Then maybe I can bring her home... even if the whole universe is against me.|Madeline}}
Badeline attempts to convince her that she is dreaming and that none of the events of Chapter 9 are real. Madeline, however, continues to deny this, claiming that Granny will "disappear forever" if she wakes up. She then lashes out at her other self, claiming that she wants her to disappear, and calls her selfish. Badeline attempts to reason with her, stating that she needs to "take a step back", but Madeline continues to turn against her; this ends up with Badeline merely wishing her "good luck" prior to
{{Q|We're in space chasing a mysterious bird. None of this is real. You're dreaming.|Badeline}}
The music ''Final Defiance'', which is much more monotonous and empty than the previous tracks, and which merely consists of a beat
The first room of Reconciliation is the final Cassette Tape room. Throughout Stubbornness, the black hole in the background becomes darker and darker, until it is almost pitch black.
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[[Badeline]] then makes a reappearance, telling her to stop. Maddy reiterates how much Granny means to her, and subsequently starts wondering how her other self can cope with Granny's passing so easily. Badeline then states that it wasn't easy, but she wants to, alongside Maddy, survive this, and not be stuck in Farewell forever.
Madeline
{{Q|This place is so weird...|[[Badeline]]}}
Madeline then now starts venturing off
Badeline then comes back to encourage Madeline as they arrive at the final screen, aptly named Farewell, typically taking about two minutes to complete. If Madeline dies too many times during this final room
Upon completion, Badeline will ask her to say goodbye on her behalf before boosting her
{{Q|Say goodbye to [Granny] for me.|[[Badeline]]}}
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{{Spoiler inline|tag=Show/hide content (spoilers ahead!)
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[[File:Farewell-end-computer.png|300px|thumb|Madeline at the computer talking to Theo.]]▼
Madeline lands on some clouds, presumably in heaven. She gets excited when she sees Granny, but she does end up commenting about how she is in a dream. Granny refutes her point.
▲[[File:Farewell-end-computer.png|300px|thumb|Madeline at the computer talking to Theo.]]
{{Q|So what? That didn't stop you from coming all this way. You finally found me, and now you care that it's just a dream?|[[Granny]]}}
Madeline then apologizes for not attending her funeral, to which Granny starts laughing, stating that funerals are for "all you suckers stuck living without me". The mountain climber then continues to confess her feelings, saying that she misses her, but as she attempts to approach Granny, the latter fades into dust. Madeline then wonders how she's going to make it through. As the screen fades to white: "Like you aren't... gone forever?" This is the first time Madeline demonstrates fear since she was first propelled into space.
''(Later, after Madeline wakes up...)''
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=== Start ===
The first checkpoint doesn't feature any gameplay, aside from a few trivial [[clouds]] and floating platforms
=== Singular ===
The [[Golden Strawberry]] can be found at the start of this checkpoint. The first room introduces the [[Dash Refill|Double-Dash Crystal]], an object that gives the player two dashes, albeit only once (Madeline only gets 1 dash back when touching the ground). The first three rooms of the checkpoint are fairly straightforward, but the next three rooms are much harder, rivaling the difficulty of many C-
In the seventh room, the player is introduced to [[Pufferfish]], also known as "Exploding Fish"
=== Power Source ===
At the start of this checkpoint, the game introduces [[Jellyfish Parachutes]] to the player. The first room has a noticeable split path. The top
=== Remembered ===
When the player reaches this checkpoint, the background turns from a dark indigo to a lighter blue and the music changes. They must clear a new gauntlet of rooms, most
=== Event Horizon ===
At the start of this checkpoint, the game starts
=== Determination ===
This checkpoint is essentially a continuation of the previous checkpoint, Event Horizon. Both checkpoints involve a huge variety of gameplay mechanics, utilizing almost every mechanic introduced to them throughout the game in new and creative ways. This checkpoint and Event Horizon are considered
=== Stubbornness ===
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=== Reconciliation ===
Continuing off the previous checkpoint, the first room is another cassette block screen. However, it ends with the player catching the bird again, and after a discussion with Badeline, the background lights up
=== Farewell ===
This checkpoint only consists of a single room (excluding secrets), but it is by far the longest room in the game. Players can expect to take between 1.5 and 2 minutes to complete this one room. There are [[Skull Binoculars]] that let the player see some of the room
This checkpoint is also the location of the [[#Moon Berry
== Music ==
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{{Main|Celeste: Farewell OST}}
Unlike all prior chapters, Farewell has its [[Celeste: Farewell OST|own OST album]], composed of thirteen distinct tracks (including six serving as the primary soundtrack for this level). Additionally, the leitmotifs featured within are quite distinct from
== Speedrun strategies ==
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{{Also|Purgatory}}
Taking a previous jelly into the Power Source hub allows you to do a [[Vators|jellyvator]] through the tight gap into the small hole with the electric box in it. This speeds up the
After the player has collected the double dash, they can jump off
=== Crystal Heart Gate Skip ===
If the player starts at the beginning of the giant piece of ground with the
The skip can be done without collecting 15 typically required Crystal Hearts. However, the gate's there to warn casual players that the chapter will get a significant difficulty increase, and they might not be ready for it yet.
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=== Oil Skip ===
{{construction}}
The Oil Skip allows to have 2 dashes through
== Golden Strawberry strategies ==
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=== Debug Mode Room ===
In the first room, it's possible to teleport to the very right side through Debug Mode, which will show a giant box with the text "DEBUG MODE :)", an [[intro car]] and a bunch of other decals at the top, as well as a snake made out of red and green bubbles. If the player goes back to the left, they can activate a secret dialog in which Granny says: "I see you have discovered Debug Mode". This is because the player doesn't activate a trigger that's right before reaching Granny
=== Hidden Intro Car ===
In the falling pillar room of Remembered, there's a small hidden area in the top-right that can be reached if the player takes a jellyfish from the previous room. It will reveal a little
=== Kevin Room ===
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=== Demodash Room ===
In Determination, the vertical star room has a hidden entrance in the right path that takes the player to a small, seemingly impossible room with walls of crystal spinners that can only be passed through with demodashes. This room was meant to be a homage to the [[demodash]], a major speedrunning trick discovered later after releasing the game. It's also meant to be an alternate, slightly faster route to reach the next room. Since entering the room is very tricky and failing can cause a lot of time loss, this route is underused in normal speedruns, apart from TAS or challenge runners.
=== Moon Berry ===
After breaking the final power box, the player can go to the left, which allows them to jump off the floating blocks scattered around the massive room. They will reveal an alternate path taking to a secret room in which the player has to perform a spawn exploit (die) to reach the next room, which is a long jellyfish challenge room.
=== Golden Strawberry Room ===
{{Main|Purgatory}}
If the player finishes the final room
== Trivia ==
* Despite Farewell being possible to play before {{ch|7C|lf=1}}, the chapter starts at the very end of 7C. This might have been a leftover or a reference to the chapter, as formerly Farewell was meant to be a post-game chapter available only after finishing every C-Side
** Farewell was
** In the game files, Farewell is referred to as "LostLevels", as it was supposed to be a hidden pack of various challenges at first.
* The green flag and the sound it makes in the Golden Room is a reference to the
* If the player manages to reach the Moon Berry room while also holding a golden berry, it will temporarily detach from them and move to the next spawnpoint, as the player has to perform a death exploit to reach the next part of the challenge.
* The falling heart gate in Event Horizon is the only entity that can kill a player with invincibility active via [[Assist Mode]] or [[Variant Mode]].
*
* The final cutscene reveals a tiny pride flag and a trans flag hanging next to Madeline's computer, hinting that [[Madeline|the protagonist]] might be transgender, which caught a lot of interest within the community. On November 6, 2020, Maddy Thorson [[CW:TR|confirmed]] that it
* During the 1.3.3.x beta phase, the hidden Demodash room has gone through multiple changes to make the room a more accessible speed path. They ended up being reverted eventually, as the majority of people found the original Demo room to be a well-hidden nod to the speedrun trick.
* The tool-assisted speedrun of Farewell clocks in '''below
== Notes ==
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