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{{Title|Farewell|icon=[[File:FarewellIcon.png|link=Farewell|alt=|45px|frameless]] }}
{{Interwiki-ru|Прощание}}
{{Infobox chapter
| name = Farewell
| image = [[File:
| imgcaption = ''[[Madeline]]
| chapter = 9
| strawberries = {{Moonberry}}
| sides = A-side only
| characters = {{•}} [[Madeline]] <br> {{•}} [[Badeline]] <br> {{•}} [[Granny]] <br>
| music = {{soundtrack|album=FW|num=01|track=The Empty Space Above}}<br>{{
| previous = Core
}}
'''Farewell''' is both the final chapter of ''[[Celeste]]'', as well as the longest and hardest. Released on September 9, 2019, as free DLC<ref
Farewell introduces [[Wavedashes]] to the player, but also uses other tech such as [[Wallbounces]]. Unlike all other main chapters in ''Celeste'', only one side
{{Sandboxpar|{{PAGENAME}}}}
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{{Q|Granny... I can't believe you're gone, you old bat.|Madeline}}
Badeline then appears, confronting Madeline about how she never attended Granny's funeral (
The second Badeline orb launches Madeline into space. Badeline becomes confrontational during their ascent; Madeline explains that she's chasing the bird because it's a part of Granny. Badeline explains that Madeline is in denial and that it's just an ordinary bird. ''Fear of the Unknown'' starts playing after this cutscene.
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{{Q|Uhh... we're really high up.|[[Badeline]]}}
Badeline then confronts Madeline again as she lands on a moon block platform in space, asking how she can breathe
After navigating through various rooms containing various new elements, such as [[Jellyfish]], and older objects, such as [[Dream Blocks]], Madeline arrives at a large room where the bird can be seen; the Power Source room. As it flies upwards, it seals five [[key blocks]] behind, forcing Madeline to retrieve five keys (or [[Farewell#Power Source Key Skip|skip it entirely]]). Navigating upwards using the [[Red Bubble]] in the room, after all keys are unlocked, will lead to another room, where the skies will turn into a paler shade of (albeit mystic) blue. ''Joy of Remembrance'' starts playing, suggesting that Granny is just around the corner.
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{{Spoiler inline|tag=Show/hide content (spoilers ahead!)
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The next room contains an Internet café and an [[intro car]]. Entering the Internet café will allow Madeline to turn on what looks like a large computer; this computer runs ''BerryOS'', a parody of {{w|Windows 95}}, and features a very similar boot jingle. A file named "wavedash.ppt" will be opened; this presentation teaches Madeline about how to [[wavedash]]; {{soundtrack|num=13|track=wavedash.ppt}} plays during this presentation. At the right of the café is a training zone, complete with a silhouette of Madeline performing the required moves; completing these
The Bird manages to force Madeline off itself, and subsequently flies away, leaving Madeline alone on another platform. The mountain climber wonders whether [[Badeline|her other part]] was right, but her determination ultimately soars through. Another strike of thunder turns the level's theme into the "glitch" state permanently, complete with a black hole in the background.
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{{Q|Well, we don't need [[Bird|their]] help, right Granny? Don't worry, I won't give up on you! I'll catch that stupid bird and set you free.|Madeline}}
''Beyond the Heart'' starts playing, and the difficulty spikes
Determination is almost a continuation of Event Horizon, but it reintroduces even more elements
}}
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{{Q|We're in space chasing a mysterious bird. None of this is real. You're dreaming.|Badeline}}
The music ''Final Defiance'', which is much more monotonous and empty than the previous tracks, and which merely consists of a beat normally reserved for [[Cassette Tape]] rooms overlaid over an ambient track, plays throughout this chapter.
The first room of Reconciliation is the final Cassette Tape room. Throughout Stubbornness, the black hole in the background becomes darker and darker, until it is almost pitch black.
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{{Spoiler inline|tag=Show/hide content (spoilers ahead!)
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Madeline finally manages to trap and catch the [[Bird]] in the first room of Reconciliation. A tune, {{soundtrack|num=09|track=Futility}}, plays as both Madeline and the Bird end up collapsing into some moon rock. Madeline then interrogates the bird, trying to know where Granny is, but it ends up solely making a cry of pain. She then freaks out, but the bird manages to get back up; Maddy
{{Q|If you have to go, then... take me with you.|[[Madeline]], to the Bird}}
[[Badeline]] then
Madeline finally breaks down, acknowledging that she can't bring Granny back and that chasing the bird is futile at best. Badeline then tells her that she should "wake up" and face this, but Maddy can't
{{Q|This place is so weird...|[[Badeline]]}}
Madeline then
Badeline then
Upon completion, Badeline will ask her to say goodbye on her behalf before boosting her one final time.
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[[File:Farewell-end-attachment.png|300px|thumb|[[Granny|Celia]] and Carlos at Celeste Mountain.]]
Madeline is on a video call with [[Theo]]. She apologizes for having vanished for quite some time and says that she's finally
Several [[easter eggs]] in this cutscene are present, but most notably, Madeline is revealed to be [[CW:TR|trans]] during this cutscene. A small trans flag can be seen at the right of Madeline's mechanical keyboard, alongside a pride (rainbow) flag.
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=== Start ===
=== Singular ===
The [[Golden Strawberry]] can be found at the start of this checkpoint. The first room introduces the [[Dash Refill|Double-Dash Crystal]], an object that gives the player two dashes, albeit only once (Madeline only gets 1 dash back when touching the ground). The first three rooms of the checkpoint are fairly straightforward, but the next three
In the seventh room, the player is introduced to [[Pufferfish]], also known as "Exploding Fish" after their primary property. The second half of this checkpoint includes many rooms that showcase the various properties of the fish.
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=== Determination ===
This checkpoint is essentially a continuation of the previous checkpoint, Event Horizon. Both checkpoints involve
=== Stubbornness ===
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=== Reconciliation ===
Continuing off the previous checkpoint, the first room is another cassette block screen. However, it ends with the player catching the bird again, and after a discussion with Badeline, the background lights up. The player must now clear a long series of levels, and they are reintroduced to the Jellyfish and Exploding Fish, mechanics not seen since the Remembered checkpoint. The first half of the checkpoint is a relative break in difficulty, although these levels are not "free" by any means. The second half introduces some harder rooms utilizing these mechanics. The background vortex gradually gets lighter as the player advances, ending in a bright pink. Meanwhile, the music also progresses through four
=== Farewell ===
This checkpoint only consists of a single room (excluding secrets), but it is
This checkpoint is also the location of the [[#Moon Berry|Moon Berry]].
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{{Main|Celeste: Farewell OST}}
Unlike all prior chapters, Farewell has its [[Celeste: Farewell OST|own OST album]], composed of thirteen distinct tracks (
== Speedrun strategies ==
=== Power Source Key Skip ===
{{Also|Farewell Golden Strawberry strategy guide}}
Taking a previous jelly into the Power Source hub allows you to do a [[Vators|jellyvator]] through the tight gap into the small hole with the electric box
After the player has collected the double dash, they can jump off the floating platforms with the jellyfish, and get to the top route, where normally they'd have to collect a key. After that, they need to stay in the middle of the small hole next to the spikes, jump, throw the jellyfish into the tight tunnel, quickly move back to the red bubble, and regrab the jelly by dashing upwards into it before it goes too low. It allows the player to completely ignore the need to collect any of the keys and go through a secret path on the right which takes them straight into Remembered (the next checkpoint).
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If the player starts at the beginning of the giant piece of ground with the falling heart gate, it's possible to do a [[Superdashes|superdash]] into a [[Wavedashes|wavedash]] off of the sticking out 2 tile block to dodge the [[Crystal Heart Gate|gate]]. It saves a lot of time, as the player doesn't have to wait for the opening animation to end, however, due to the required quick reactions, it may be risky for challenges such as a golden strawberry run.
The skip can be done without collecting 15 typically required Crystal Hearts. However, the gate's there to warn casual players that the chapter will get a significant difficulty increase, and they might not be ready for it yet.
===
▲The Oil Skip allows to have 2 dashes through most of the chapter (up until Stubbornness), making it much easier and faster. Typically the ability to regain two dashes upon touching the ground is removed after the dialogue with Badeline in space. The Oil Skip circumvents this trigger.
== Golden Strawberry strategies ==
{{Main|Farewell Golden Strawberry strategy guide}}
Farewell's golden strawberry, often abbreviated to '''FWG''' (for "Farewell Golden"), is for most the hardest to collect: as such, it is often considered the 202nd and final strawberry in the game. The number of people who have Farewell's golden strawberry is so limited that there is a [[
== Secrets ==
=== Debug Mode Room ===
In the first room, it's possible to teleport to the very right side through Debug Mode, which will show a giant box with the text "DEBUG MODE :)", an [[intro car]], and a bunch of other decals at the top, as well as a snake made out of red and green bubbles. If the player goes back to the left, they can activate a secret dialog in which Granny says: "I see you have discovered Debug Mode". This is because the player doesn't activate a trigger that's right before reaching Granny,
=== Hidden Intro Car ===
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=== Kevin Room ===
{{Main|Kevin Room ARG}}
The final room of Event Horizon features a small hidden area that can be accessed by going left when the player starts going up with the feathers towards the end. The small house is an ARG (alternate reality game) puzzle managed by [[Kevin Regamey]] himself.
The ARG reveals various images and hints that had to be opened through a spectrogram in a specific way. If the glitch files are put together in the proper order, it would reveal a big list of
=== Demodash Room ===
In Determination, the vertical star room has a hidden entrance in the right path that takes the player to a small, seemingly impossible room with walls of crystal spinners that can only be passed through with demodashes. This room was meant to be a homage to the [[demodash]], a major speedrunning trick discovered
=== Moon Berry ===
After breaking the final power box, the player can go to the left, which allows them to jump off the floating blocks scattered around the massive room. They will reveal an alternate path
=== Golden Strawberry Room ===
{{Main|Farewell Golden Strawberry strategy guide}}
If the player finishes the final room while also holding a golden strawberry, they will be taken to the "true" final room with a unique appearance. The golden room is known for having a yellow/gold color grading and the ''wavedash.ppt'' music playing. It is meant to be a sort of surprise for everyone who's going for the hardest golden strawberry, however, the room is very forgiving and it has several watchtowers that allow the player to check and analyze the obstacles that they have to face. Despite being an extra challenge, it's meant to be beatable through sight reading, without
== Trivia ==
* Despite Farewell being possible to play before {{ch|7C|lf=1}}, the chapter starts at the very end of 7C. This might have been a leftover or a reference to the chapter, as formerly Farewell was meant to be a post-game chapter available only after finishing every C-Side. This idea was scrapped later in development, as the developers wanted more people to be able to play it.
** Farewell was meant to be only a pack of difficult rooms at first before Maddy figured out a story for the chapter and added more rooms. It's speculated that the original version was meant to have only Event Horizon, Determination, and Stubbornness as their checkpoints.
** In the game files, Farewell is referred to as "LostLevels", as it was initially supposed to be a hidden pack of various challenges
* The green flag
* If the player manages to reach the Moon Berry room while also holding a golden berry, it will temporarily detach from them and move to the next spawnpoint, as the player has to perform a death exploit to reach the next part of the challenge.
* The falling heart gate in Event Horizon is the only entity that can kill a player with invincibility active via [[Assist Mode]] or [[Variant Mode]].
* In the main route (ignoring secrets and speedrun paths) are exactly 100 screens. A few screens contain multiple respawn points (e.g., the first two tutorial rooms in Event Horizon are technically a single screen), yet, they are counted only once.
* The final cutscene reveals a tiny pride flag and a trans flag hanging next to Madeline's computer, hinting that [[Madeline|the protagonist]] might be transgender, which caught a lot of interest within the community. On November 6, 2020, Maddy Thorson [[CW:TR|confirmed]] that it is, indeed, true, on a ''Medium'' blog post.
* During the 1.3.3.x beta phase, the hidden Demodash room has
* The tool-assisted speedrun of Farewell with the Super dashing [[Variant Mode|variant]] on clocks in '''below 4 minutes''', thanks to a large variety of otherworldly glitches, exceeding the speed of {{Tooltip|light|the camera}} on multiple occasions.
== Notes ==
<references
{{Levelselectsmall}}
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