Entities: Difference between revisions

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(Created another table with unusual entities (Tiles, Wind, + Rising and Sandwich Lava/Ice))
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{{Ambox|type=move|text=This article was recently renamed from Mechanics to Entities following community consensus. {{Celinkord}}|date=April 4, 2024}}

This table can be sorted in alphabetical order or by the chapter of the first appearance, in ascending or descending order, by pressing the corresponding header cell. Note that some entities in {{ch|9|lf=1}} are just reskins of entities appearing earlier and are not listed separately.
This table can be sorted in alphabetical order or by the chapter of the first appearance, in ascending or descending order, by pressing the corresponding header cell. Note that some entities in {{ch|9|lf=1}} are just reskins of entities appearing earlier and are not listed separately.


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{{Mechanic|Celeste green bubble.gif|Green Bubble|Green Booster
{{Mechanic|Celeste green bubble.gif|Green Bubble|Green Booster
|Green bubbles give Madeline a short boost in any of the eight compass directions. They also refill her dash
|Green bubbles give Madeline a short boost in any of the eight compass directions. They also refill her dash(es).
|{{Ch|4|7|9}}}}
|{{Ch|4|7|9}}}}


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|{{Ch|8A|8B}}}}
|{{Ch|8A|8B}}}}


{{Mechanic|Celeste mirror platform.gif|[[Swap Block]]|Dash Platform<br>''{{Tooltip|Dash Block|mistakenly used to refer to this entity}}''
{{Mechanic|Celeste mirror platform.gif|[[Swap Block]]|Dash Platform<br>''{{Tooltip|Dash Block|mistakenly used for this entity}}''
|A platform which very quickly shifts according to a see-through outline to its other end as soon as Madeline dashes, and slowly retracts back to its original location. Madeline can gain considerable momentum using these platforms, especially when using a [[Hyperdashes|hyperdash]] off them. They can be of different sizes and can go both horizontally and vertically.
|A platform which very quickly shifts according to a see-through outline to its other end as soon as Madeline dashes, and slowly retracts back to its original location. Madeline can gain considerable momentum using these platforms, especially when using a [[Hyperdashes|hyperdash]] off them. They can be of different sizes and can go both horizontally and vertically.
|{{Ch|5|7|8b|8c|9}}}}
|{{Ch|5|7|8b|8c|9}}}}
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|A Theo Crystal is a throwable entity that appears in the last checkpoints of {{ch|5A}} and {{ch|5B}}. It must be carried to the exit to progress, as Gold temple gates automatically open only when a Theo Crystal is near. It can activate touch switches and dash switches, and it also interferes with Seekers' trajectory.
|A Theo Crystal is a throwable entity that appears in the last checkpoints of {{ch|5A}} and {{ch|5B}}. It must be carried to the exit to progress, as Gold temple gates automatically open only when a Theo Crystal is near. It can activate touch switches and dash switches, and it also interferes with Seekers' trajectory.
|{{Ch|5A|5B}}}}
|{{Ch|5A|5B}}}}

{{Mechanic|Celeste tiles.jpg|Tiles|Blocks
|Tiles are the core component of all levels in ''Celeste''. They form walls, floors, and ceilings. Madeline can walk or climb on some of them, and perform various [[techniques]]. Over 20 different tilesets are used in-game (for the foreground), with distinct sounds played upon interaction.
|All|sort=!!tiles}}


{{Mechanic|Celeste touch platform.gif|Touch Switch Gate|Shield Platform
{{Mechanic|Celeste touch platform.gif|Touch Switch Gate|Shield Platform
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|Madeline can move and dash underwater indefinitely, albeit slowly. Being submerged modifies the game's music and sounds.
|Madeline can move and dash underwater indefinitely, albeit slowly. Being submerged modifies the game's music and sounds.
|{{Ch|3A|4|6}}}}
|{{Ch|3A|4|6}}}}
|}

== Miscellaneous ==
These are not normally referred to as entities. However, they still affect gameplay.

{| class="wikitable sortable"
! colspan="5" class="table-font" | Entities in ''Celeste''
|-
! colspan="1" class="table-font unsortable" | Image
! colspan="1" class="table-font" | Entity name
! colspan="1" class="table-font unsortable" | Alternative names
! colspan="1" class="table-font unsortable" style="min-width:240px" | Summary
! colspan="1" class="table-font" style="width:120px" | Chapters<br>found in

{{Mechanic|Example.jpg|Rising Lava/Ice|
|In some rooms in {{ch|8|lf=1}}, rising lava (in hot mode) or ice (in cold mode) appears. It climbs at a steady pace, making lower elements of a level inaccessible, and killing Madeline upon contact. If Madeline is high enough to have the lava/ice invisible on-screen, it catches up.
|{{ch|8a|8b}}}}

{{Mechanic|Celeste sandwich lava.gif|Sandwich Lava/Ice|
|In some rooms of {{ch|8|lf=1}}, sandwich lava (in hot mode) or ice (in cold mode) appears. It consists of two parts, top and bottom. If the mode is ice, both parts move down. If the mode is lava, both parts move up. This forces the player to periodically trigger Core Switches to keep both parts away.
|{{ch|8a|8b|8c}}}}

{{Mechanic|Celeste tiles.jpg|Tiles|Blocks
|Tiles are the core component of all levels in ''Celeste''. They form walls, floors, and ceilings. Madeline can walk or climb on some of them, and perform various [[tech]]. Over 20 different tilesets are used in-game (for the foreground), with distinct sounds played upon interaction.
|All|sort=!tiles}}


{{Mechanic|Celeste wind.gif|Wind|
{{Mechanic|Celeste wind.gif|Wind|