Entities: Difference between revisions

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This table can be sorted in alphabetical order or by the chapter of the first appearance, in either ascending or descending order. To do so, press the corresponding header cell. Note that some objects in {{ch|9|lf=1}} are just reskins of objects appearing earlier, and they are not listed as separate entries.
This table can be sorted in alphabetical order or by the chapter of the first appearance, in ascending or descending order, by pressing the corresponding header cell. Note that some objects in {{ch|9|lf=1}} are just reskins of objects appearing earlier, and they are not listed as separate entries.


'''Warning''': This table is not 100% complete or accurate. If you spot an error, feel free to correct it by [[Special:EditPage/Mechanics|editing this page]].
'''Warning''': This table is not 100% complete or accurate. If you spot an error, feel free to correct it by [[Special:EditPage/Mechanics|editing this page]].


For a more exhaustive list, consider visiting [https://github.com/EverestAPI/Resources/wiki/Entity-and-Trigger-Documentation the GitHub modding wiki page].
For a list of mechanics from a technical perspective, consider visiting [https://github.com/EverestAPI/Resources/wiki/Entity-and-Trigger-Documentation the GitHub modding wiki page].


{| class="wikitable sortable"
{| class="wikitable sortable"
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{{Mechanic|Celeste badeline boss.gif|Badeline Boss|
{{Mechanic|Celeste badeline boss.gif|Badeline Boss|
|A Badeline Boss is a boss who attacks Madeline using laser-like beams and red projectiles that kill on contact. Every time a Badeline Boss is hit, by moving sufficiently close to her, she either moves to another point within the room or flies to the next one.
|A Badeline Boss is a boss who attacks Madeline using laser-like beams and red projectiles that kill on contact. Every time a Badeline Boss is hit by moving sufficiently close to her, she moves to another point within the room or flies to the next one.
|{{Ch|6a|6b}}}}
|{{Ch|6a|6b}}}}


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{{Mechanic|Baddy Chaser.png|Badeline Chaser|
{{Mechanic|Baddy Chaser.png|Badeline Chaser|
|Badeline Chasers spawn behind Madeline or another Badeline Chaser, and follow her, ignoring any collision, three seconds behind either Madeline or (if there are multiple Badeline Chasers) one second behind the previous Badeline Chaser. Up to five can spawn in vanilla ''Celeste''. They spawn as soon as Madeline starts moving in a room with them, and will kill her on contact.
|Badeline Chasers spawn behind Madeline or another Badeline Chaser, and follow her, ignoring any collision, either three seconds behind Madeline or (if there are multiple Badeline Chasers) one second behind the previous Badeline Chaser. Up to five can spawn in vanilla ''Celeste''. They spawn as soon as Madeline starts moving in a room with them, and kill her on contact.
|{{Ch|2}}}}
|{{Ch|2}}}}


{{Mechanic|Celeste barrier.gif|Barriers|
{{Mechanic|Celeste barrier.gif|Barriers|
|Barriers are nonlethal, walk-through and transparent objects that forbid [[Seeker]]s from going through, propelling them off, and destroy [[Jellyfish]] on contact.
|Barriers are nonlethal, walk-through, and transparent objects that forbid [[Seeker]]s from going through, propelling them off, and destroy [[Jellyfish]] on contact.
|{{Ch|5|9}}}}
|{{Ch|5|9}}}}


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{{Mechanic|Celeste fish.gif|Pufferfish|Fish
{{Mechanic|Celeste fish.gif|Pufferfish|Fish
|Pufferfish are found in {{ch|9|lf=1}}. A line can be seen when approaching it. If you touch the dots below the line, it will explode, propelling you in the direction you approached it from. Otherwise, bouncing on it will make it go down; it is required on many levels with Pufferfish. They can also activate touch switches.
|Pufferfish are found in {{ch|9|lf=1}}. A line can be seen when approaching it. If you touch the dots below the line, it will explode, propelling you in the direction you approached it from. Otherwise, bouncing on it will make it go down; it is required on many levels with pufferfish. They can also activate touch switches.
|{{Ch|9}}}}
|{{Ch|9}}}}


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{{Mechanic|Celeste seeker enemy.gif|Seeker|Monster
{{Mechanic|Celeste seeker enemy.gif|Seeker|Monster
|Seekers are enemies found within the Mirror Temple. They have many properties similar to Madeline, as they can activate switches and buttons, and are able to dash. They aggressively seek out Madeline and will dash once the path to her is clear. They can not pass through barriers and can be jumped on, which restores Madeline's dash and stuns the Seeker for a bit. When respawning, if Madeline is close to the Seeker when it is about to respawn, it will send her flying in the opposite direction.
|Seekers are enemies found within the Mirror Temple. They have many properties similar to Madeline, as they can activate switches and buttons, and are able to dash. They aggressively seek out Madeline and will dash once the path to her is clear. They cannot pass through barriers and can be jumped on, which restores Madeline's dash and stuns the Seeker for a bit. When respawning, if Madeline is close to the Seeker when it is about to respawn, it will send her flying in the opposite direction.
|{{Ch|5A|5B}}}}
|{{Ch|5A|5B}}}}