Entities: Difference between revisions

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{{Ambox|type=move|text=This article is proposed to be renamed to either Entities or Objects. There may be additional information on the [{{DiscordLink}} Celeste Wiki Discord server.]}}
{{Ambox|type=move|text=This article is proposed to be renamed to either Entities or Objects. There may be additional information on the [{{DiscordLink}} Celeste Wiki Discord server.]}}


This table can be sorted in alphabetical order or by the chapter of the first appearance, in ascending or descending order, by pressing the corresponding header cell. Note that some objects in {{ch|9|lf=1}} are just reskins of objects appearing earlier, and they are not listed as separate entries.
This table can be sorted in alphabetical order or by the chapter of the first appearance, in ascending or descending order, by pressing the corresponding header cell. Note that some objects in {{ch|9|lf=1}} are just reskins of objects appearing earlier and are not listed as separate entries.


'''Warning''': This table is not 100% complete or accurate. If you spot an error, feel free to correct it by [[Special:EditPage/Mechanics|editing this page]].
'''Warning''': This table is not 100% complete or accurate. If you spot an error, please correct it by [[Special:EditPage/Mechanics|editing this page]].


For a list of mechanics from a technical perspective, consider visiting [https://github.com/EverestAPI/Resources/wiki/Entity-and-Trigger-Documentation the GitHub modding wiki page].
For a list of mechanics from a technical perspective, consider visiting [https://github.com/EverestAPI/Resources/wiki/Entity-and-Trigger-Documentation the GitHub modding wiki page].
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{{Mechanic|Celeste badeline boss.gif|Badeline Boss|
{{Mechanic|Celeste badeline boss.gif|Badeline Boss|
|A Badeline Boss is a boss who attacks Madeline using laser-like beams and red projectiles that kill on contact. Every time a Badeline Boss is hit by moving sufficiently close to her, she moves to another point within the room or flies to the next one.
|A Badeline Boss is a boss who attacks Madeline using laser-like beams and red projectiles that kill on contact. Whenever a Badeline Boss is hit by moving sufficiently close to her, she moves to another point within the room or flies to the next one.
|{{Ch|6a|6b}}}}
|{{Ch|6a|6b}}}}


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{{Mechanic|Celeste smashable wall.gif|Dash Block|Smashable Wall
{{Mechanic|Celeste smashable wall.gif|Dash Block|Smashable Wall
|A Dash Block looks similar to other tiles it's adjacent to, but can be distinguished based on its weird texture. Dashing at them breaks them, usually uncovering secret paths or strawberries.
|A Dash Block looks similar to its adjacent tiles, but is distinguishable based on its weird texture. Dashing at them breaks them, usually uncovering secret paths or strawberries.
|{{Ch|1A|2A|3A|4A|5A|6A|7A|8A|9}}}}
|{{Ch|1A|2A|3A|4A|5A|6A|7A|8A|9}}}}


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{{Mechanic|Celeste green bubble.gif|Green Bubble|Green Booster
{{Mechanic|Celeste green bubble.gif|Green Bubble|Green Booster
|Green orbs that will give Madeline a short boost in any of the eight directions she can dash in. Essentially acts as an extra dash.
|Green bubbles give Madeline a short boost in any of the eight compass directions. They also refill her dash
|{{Ch|4|7|9}}}}
|{{Ch|4|7|9}}}}


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{{Mechanic|Celeste kevin block.gif|Kevin Block|Kevin<br>Covert Block<br>''{{Tooltip|Crush Block|internal name}}''
{{Mechanic|Celeste kevin block.gif|Kevin Block|Kevin<br>Covert Block<br>''{{Tooltip|Crush Block|internal name}}''
|Kevin blocks are brown and have a face on them. Once Madeline dashes into any of its sides with a blue outline, Madeline will bounce up, and the Kevin block will awaken. The block will continuously move towards whatever side Madeline dashed into, making an "ororororo" sound, until it hits a wall or Madeline dashes into another one of its sides. Once it hits a wall, the Kevin block will slowly move back to its original position.
|Kevin blocks are brown and have a face on them. Once Madeline dashes into any of its sides with a blue outline, Madeline will bounce up, and the Kevin block will awaken. The block will continuously move towards whatever side Madeline dashed into, making an "ororororo" sound, until it hits a wall or Madeline dashes into another one of its sides. Once it hits a wall, the Kevin block slowly returns to its original position.
|{{Ch|6|8B|8C|9}}}}
|{{Ch|6|8B|8C|9}}}}


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{{Mechanic|Celeste mirror platform.gif|Swap Block|Dash Platform<br>''{{Tooltip|Dash Block|mistakenly used to refer to this object}}''
{{Mechanic|Celeste mirror platform.gif|Swap Block|Dash Platform<br>''{{Tooltip|Dash Block|mistakenly used to refer to this object}}''
|A platform which very quickly shifts according to a see-through outline to its other end as soon as Madeline dashes, and slowly retracts back to its original location. Madeline can gain a considerable amount of momentum using these platforms, especially when using a [[Hyperdashes|hyperdash]] off them. They can be of different sizes and can go both horizontally and vertically.
|A platform which very quickly shifts according to a see-through outline to its other end as soon as Madeline dashes, and slowly retracts back to its original location. Madeline can gain considerable momentum using these platforms, especially when using a [[Hyperdashes|hyperdash]] off them. They can be of different sizes and can go both horizontally and vertically.
|{{Ch|5|7|8b|8c|9}}}}
|{{Ch|5|7|8b|8c|9}}}}


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{{Mechanic|Theo crystal.png|Theo Crystal|Theo
{{Mechanic|Theo crystal.png|Theo Crystal|Theo
|A Theo Crystal is a grabbable object that appears in the last checkpoints of {{ch|5A}} and {{ch|5B}}. Gold temple gates automatically open when a Theo Crystal is near, and it is required to carry it to the exit to progress. It can activate touch switches and dash switches, and also interferes with Seekers' trajectory.
|A Theo Crystal is a grabbable object that appears in the last checkpoints of {{ch|5A}} and {{ch|5B}}. It must be carried to the exit to progress, as Gold temple gates automatically open only when a Theo Crystal is near. It can activate touch switches and dash switches, and also interferes with Seekers' trajectory.
|{{Ch|5A|5B}}}}
|{{Ch|5A|5B}}}}


{{Mechanic|Celeste tiles.jpg|Tiles|Blocks
{{Mechanic|Celeste tiles.jpg|Tiles|Blocks
|Tiles are the core component of all levels in ''Celeste''. They form walls, floors, and ceilings. Madeline can walk or climb on some of them, and perform various [[techniques]]. There are over 20 different tilesets used in-game (for the foreground), with distinct sounds played upon interaction.
|Tiles are the core component of all levels in ''Celeste''. They form walls, floors, and ceilings. Madeline can walk or climb on some of them, and perform various [[techniques]]. Over 20 different tilesets are used in-game (for the foreground), with distinct sounds played upon interaction.
|All|sort=!!tiles}}
|All|sort=!!tiles}}