Entities: Difference between revisions

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| '''[[Badeline Boss]]'''
| '''[[Badeline Boss]]'''
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| Badeline Bosses are bosses which attack Madeline using a variety of attacks, including laser-like beams and red projectiles that kill on contact. Every time Badeline is hit, by moving sufficiently close to her, she either moves to another point within the room, or flies off the room.
| A Badeline Boss is a boss who attacks Madeline using laser-like beams and red projectiles that kill on contact. Every time a Badeline Boss is hit, by moving sufficiently close to her, she either moves to another point within the room, or flies off the room.
| style="text-align: center;" | {{Ch|6a|6b}}
| style="text-align: center;" | {{Ch|6a|6b}}
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|-
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| '''[[Badeline Orb|Badeline Orbs]]'''
| '''[[Badeline Orb|Badeline Orbs]]'''
| Purple Orbs <br> Badeline Launchers
| Purple Orbs <br> Badeline Launchers
| Badeline Orbs are purple orbs which, on contact, either triggers an animation where Badeline launches the player upwards in an (exclusive) spinning state, or propels the player upwards and refills their dash simultaneously.
| Badeline Orbs are purple orbs which, on contact, either trigger an animation where [[Badeline]] launches the player upwards in an (exclusive) spinning state, or propels the player upwards and refills their dash simultaneously.
| style="text-align: center;" | {{Ch|6a|7|8|9}}
| style="text-align: center;" | {{Ch|6a|7|8|9}}
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|-
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| '''[[Bird#As an object|Bird]]'''
| '''[[Bird#As an object|Bird]]'''
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| The Bird, as an interactable object, flings the player rightwards whenever the player is in its range. Additionally, the player's dash is refilled.
| The Bird, as an interactable object, flings Madeline rightwards whenever she is in its range and refills her dash.
| style="text-align: center;" | {{Cho|9|lf=1}}
| style="text-align: center;" | {{Cho|9|lf=1}}
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|'''[[Conveyor Wall]]'''
|'''[[Conveyor Wall]]'''
|Conveyor Belt
|Conveyor Belt
|A conveyor belt that propels Madeline upwards. If she ungrabs at the right time, it can launch her a relatively significant distance upwards. In [[Core]], it only exists while in "hot" mode; it is replaced by [[Ice Wall]]s whilst in "cold" mode.
|A conveyor belt that propels Madeline upwards. If she ungrabs at the right time, it can launch her a relatively significant distance upwards.
In [[Core]], it only exists while in "hot" mode; it is replaced by Ice Walls whilst in "cold" mode.
| style="text-align: center;" |{{Ch|8|9}}
| style="text-align: center;" |{{Ch|8|9}}
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|-
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|'''[[Dash Refills]]'''
|'''[[Dash Refills]]'''
|Dash Diamonds
|Dash Diamonds
|A diamond which, upon touching, if Madeline isn't at her full number of dashes or if her stamina is running low, will refill her dashes to the maximum possible ( one dash in Chapters 1 through 6; two dashes in Chapters {{Ch|7}} and {{Ch|8}}; one dash in Chapter {{Ch|9}} ), and refill her [[stamina]] to the maximum value of 110.
|A diamond which, upon touching, if Madeline isn't at her full number of dashes or if her stamina is running low, will refill her dashes to the maximum possible (or one dash in Chapter {{Ch|9}}), and refill her [[stamina]] to the maximum value of 110.
| style="text-align: center;" |{{Ch|1|2|3|4|5|6|7|8|9}}
| style="text-align: center;" |{{Ch|1|2|3|4|5|6|7|8|9}}
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|-
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|'''[[Dash Refills#Double Dash Refills|Double Dash Refills]]'''
|'''[[Dash Refills#Double Dash Refills|Double Dash Refills]]'''
| Double Diamonds
| Double Diamonds
|A double diamond which, upon touching, if Madeline doesn't already have two dashes or is running low on stamina, will refill her dashes to 2, regardless of her maximum number of dashes, and refill her [[stamina]] to the maximum value of 110. Whilst having two dashes, Madeline's hair turns pink; this dash will not refill itself after she uses it up, and she will need to collect another Double Diamond in order to re-obtain a second dash.
|A double diamond which, upon touching, if Madeline doesn't already have two dashes or is running low on stamina, will refill her dashes to 2, regardless of her maximum number of dashes, and refill her [[stamina]] to the maximum value of 110. This dash will not refill itself after Madeline uses it up.
| style="text-align: center;" |{{Cho|9|lf=1}}
| style="text-align: center;" |{{Cho|9|lf=1}}
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|'''[[Dash Platform]]'''
|'''[[Dash Platform]]'''
|Dash Block
|Dash Block
|A platform which very quickly shifts, accordingly to a see-through outline, to its other end as soon as Madeline dashes, and slowly retracts back to its original location. Madeline can gain a considerable amount of momentum using these platforms, especially when using a [[hyperdash]] off them. They can be of different sizes, and can go both horizontally and vertically.
|A platform which very quickly shifts, accordingly to a see-through outline, to its other end as soon as Madeline dashes, and slowly retracts back to its original location. Madeline can gain a considerable amount of momentum using these platforms, especially when using a [[Hyperdashes|hyperdash]] off them. They can be of different sizes, and can go both horizontally and vertically.
| style="text-align: center;" |{{Ch|5|7|8|9}}
| style="text-align: center;" |{{Ch|5|7|8|9}}
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|-
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|'''[[Dust Triggers]]'''
|'''[[Dust Triggers]]'''
|Dust Tendrils<br>Dust Tentacles
|Dust Tendrils<br>Dust Tentacles
|Red hairs that appear on surfaces, such as walls and ground. Madeline can walk on them just fine, but after walking on them, they transform into [[Dust Bunnies|dust bunnies]], which are lethal.
|Red hairs that appear on surfaces, such as walls and ground. Madeline can walk on them just fine, but after walking on them, they transform into dust bunnies, which are lethal.
|style="text-align: center;" |{{Ch|3|7a|7b|9}}
|style="text-align: center;" |{{Ch|3|7a|7b|9}}
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|'''[[Feather]]'''
|'''[[Feather]]'''
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|
|Feathers are special items which put Madeline into feather mode for approximately five seconds. Whilst in feather mode, Madeline is constantly moving, and will go in any one of 360 analog directions (if on controller); during this time, she is immune to gravity, allowing her to climb upwards quite a bit.
|Feathers are special items which put Madeline into feather mode for approximately five seconds. Whilst in feather mode, Madeline is constantly moving, and will go in any one of 360 analog directions (if on controller); during this time, she is immune to gravity, allowing her to pass .
| style="text-align: center;" |{{Ch|6|7|8|9}}
| style="text-align: center;" |{{Ch|6|7|8|9}}
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|[[File:Celeste gray bubble.gif|alt=|center|frameless]]
|[[File:Celeste gray bubble.gif|alt=|center|frameless]]
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|
'''Grey Bubble'''
'''[[Grey Bubble]]'''


|Orb
|Orb
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|-
|[[File:Celeste jellyfish.gif|alt=|center|frameless|100x100px]]
|[[File:Celeste jellyfish.gif|alt=|center|frameless|100x100px]]
|'''Jellyfish'''
|'''[[Jellyfish]]'''
|Parachute
|Parachute
|Jellyfish are grabbable objects that act as parachutes, allowing Madeline to fall slowly while she glides. Holding up will make Madeline fall slower, and holding down will make her fall faster. Dashing into the Jellyfish right before grabbing it will carry the momentum of the dash once you grab the Jellyfish, propelling you in whatever direction you were dashing.
|Jellyfish are grabbable objects that act as parachutes, allowing Madeline to fall slowly while she glides. Holding up will make Madeline fall slower, and holding down will make her fall faster. Dashing into the Jellyfish right before grabbing it will carry the momentum of the dash once you grab the Jellyfish, propelling you in whatever direction you were dashing.
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|-
|-
|[[File:Celeste kevin block.gif|alt=|center|frameless|100x100px]]
|[[File:Celeste kevin block.gif|alt=|center|frameless|100x100px]]
|'''Kevin Block'''
|'''[[Kevin|Kevin Block]]'''
|Kevin
|Kevins
Covert Blocks
Covert Block
|Kevin blocks are brown and have a face on them, and appear to be at a standstill. But once Madeline dashes into any of its sides that have a blue outline, Madeline will bounce up, and the Kevin block will awaken. The block will continuously move towards whatever side Madeline dashed into until the block hits a wall or Madeline dashes into another one of its sides, making an "ororororo" sound. Once it hits a wall, the Kevin block will slowly move back to its original position.
|Kevin blocks are brown and have a face on them. Once Madeline dashes into any of its sides that have a blue outline, Madeline will bounce up, and the Kevin block will awaken. The block will continuously move towards whatever side Madeline dashed into, making an "ororororo" sound, until it hits a wall or Madeline dashes into another one of its sides. Once it hits a wall, the Kevin block will slowly move back to its original position.
|<blockquote>{{Ch|6}}</blockquote>
|<blockquote>{{Ch|6}}</blockquote>
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|-
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|'''Moving Block'''
|'''Moving Block'''
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|
|Moving blocks are black, with a a blue arrow in the middle. Grabbing or stepping on the block will activate it, turning the arrow green and making the block move in whatever direction the arrow is pointing. Some moving blocks have blue sides on them, which allow Madeline to control the block by standing on/grabbing the side and pressing a direction perpendicular to the direction the arrow is pointing. If a Moving block hits a wall for too long, the arrow will turn into a red X and the block will shatter, respawning at its original position shortly afterward.
|Moving blocks are black, with a blue arrow in the middle. Grabbing or stepping on the block will activate it, turning the arrow green and making the block move in whatever direction the arrow is pointing. Some moving blocks have blue sides on them, which allow Madeline to control the block by standing on/grabbing the side and pressing a direction perpendicular to the direction the arrow is pointing. If a Moving block hits a wall for too long, the arrow will turn into a red X and the block will shatter, respawning at its original position shortly afterward.
|<blockquote>{{Ch|4}}</blockquote>
|<blockquote>{{Ch|4|7}}</blockquote>
|-
|-
|[[File:Celeste red orb.gif|alt=|center|frameless|100x100px]]
|[[File:Celeste red orb.gif|alt=|center|frameless|100x100px]]
|'''Red Bubble'''
|'''[[Red Bubble]]'''
|Red orb
|Red orb
|Red bubbles act similarly to Grey bubbles, but unlike the latter, which only offers a quick burst of movement, a Red bubble will continue to propel Madeline in whatever direction she initially chose, until Madeline hits a wall or cancels the bubble with a dash.
|Red bubbles act similarly to Grey bubbles, but unlike the latter, which only offers a quick burst of movement, a Red bubble will continue to propel Madeline in whatever direction she initially chose, until Madeline hits a wall or cancels the bubble with a dash.
|<blockquote>{{Ch|5}}</blockquote>
|<blockquote>{{Ch|5|7}}</blockquote>
|-
|-
|[[File:Celeste seeker enemy.gif|alt=|center|frameless|100x100px]]
|[[File:Celeste seeker enemy.gif|alt=|center|frameless|100x100px]]
|
|
'''Seeker'''
'''[[Seeker]]'''


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|[[File:Celeste traffic block.gif|alt=|center|frameless|100x100px]]
|[[File:Celeste traffic block.gif|alt=|center|frameless|100x100px]]
|'''Traffic Block'''
|'''Traffic Block'''
|Zipper
|
|Traffic blocks are grey, and are attached to a conveyor. Standing on or grabbing the block will activate it, causing it to rapidly accelerate along its conveyor, before suddenly stopping at the end of its track. Afterward, it will slowly move back to its initial position, where it can be activated again. Madeline can use this to gain momentum by jumping at the last moment.
|Traffic blocks are grey, and are attached to a conveyor. Standing on or grabbing the block will activate it, causing it to rapidly accelerate along its conveyor, before suddenly stopping at the end of its track. Afterward, it will slowly move back to its initial position, where it can be activated again. Madeline can use this to gain momentum by jumping at the last moment.
A reskinned version of the Traffic Block is found within Farewell.
A reskinned version of the Traffic Block is found within Farewell.
|<blockquote>{{Ch|1|8|9}}</blockquote>
|<blockquote>{{Ch|1|2|7|8|9}}</blockquote>
|-
|-
|[[File:Celeste wind.gif|alt=|center|frameless|100x100px]]
|[[File:Celeste wind.gif|alt=|center|frameless|100x100px]]
|'''Wind'''
|'''[[Wind]]'''
|
|
|Wind will affect Madeline's movement to varying degrees, sometimes making forward movement near impossible without dashing, or potentially making her speed up. Wind can blow in any cardinal direction.
|Wind will affect Madeline's movement to varying degrees, sometimes making forward movement near impossible without dashing, or potentially making her speed up. Wind can blow in any cardinal direction.
|<blockquote>{{Ch|4}}</blockquote>
|<blockquote>{{Ch|4|7|9}}</blockquote>
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|-
|}
|}