Entities: Difference between revisions
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Created another table with unusual entities (Tiles, Wind, + Rising and Sandwich Lava/Ice)
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(Created another table with unusual entities (Tiles, Wind, + Rising and Sandwich Lava/Ice)) |
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__NOTOC__
This table can be sorted in alphabetical order or by the chapter of the first appearance, in ascending or descending order, by pressing the corresponding header cell. Note that some
'''Warning''': This table
For a list of
{| class="wikitable sortable"
! colspan="5" class="table-font" |
|-
! colspan="1" class="table-font unsortable" | Image
! colspan="1" class="table-font" |
! colspan="1" class="table-font unsortable" | Alternative names
! colspan="1" class="table-font unsortable" style="min-width:240px" | Summary
Line 15 ⟶ 16:
{{Mechanic|Celeste badeline boss.gif|Badeline Boss|
|A Badeline Boss is a boss who attacks Madeline using laser-like beams and red projectiles that kill on contact.
|{{Ch|6a|6b}}}}
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{{Mechanic|Celeste barrier.gif|Barriers|
|Barriers are nonlethal, walk-through, and transparent
|{{Ch|5|9}}}}
{{Mechanic|Celeste farewell bird.gif|Bird|Birb
|The Bird, as an interactable
|{{Ch|9}}}}
{{Mechanic|Celeste Blades.gif|
|Blades, and Stars (a retextured version of Blades), spin either following a line or in a circular motion, killing [[Madeline]] if she ends up touching it.
|{{Ch|5|7|9}}}}
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|{{Ch|5}}}}
{{Mechanic|Celeste prologue bridge.jpg|Bridge|
|A bridge exists near [[Granny]]'s shack, which you need to cross in order to proceed. In Prologue, it ends up collapsing, forcing Madeline to dash. The Epilogue version of it is reinforced with planks and is more durable.
|{{Ch|Pr|Ep}}|sort=?bridge}}
{{Mechanic|Bumpers cold.gif|
|Bumpers are circular brown platforms with blue borders and serious faces that bounce the player in the direction the player touches. Bumpers temporarily shrink and switch off for a fraction of a second before reactivating each time a bumper is touched. When in "hot" mode in {{ch|8|lf=1}}, Bumpers become angry and gain spikes, killing Madeline upon contact.
|{{Ch|6|8}}}}
{{Mechanic|Bumpers hot.gif|
|Hot Bumpers exist only in "hot" mode in {{ch|8|lf=1}}. Unlike regular bumpers, Hot Bumpers kill Madeline instantly if she touches them.
|{{Ch|8}}}}
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|{{Ch|1|2|3|4|5|6|7|8}}<br><br>''(A-Sides)''}}
{{Mechanic|Cassetteblocks.gif|Cassette
|Cassette Blocks are alternating blocks which shift to a beat. They are often paired with 8-bit versions of a chapter's music. They appear in all Cassette Tape rooms, the last room of every [[B-Side]], and Chapter 9, where they also appear in three-color (blue, pink, yellow) and four-color (blue, pink, yellow, green) variants. Only one color is active at a time: for example, when a block switches to pink, Madeline will fall through the blue block she was standing on before. Cassette Blocks may also contain spikes on them, which kill the player on contact.
|{{Ch|1|2|3|4|5|6|7|8|9}}<br><br>''(All except<br>[[C-Side]]s)''}}
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|{{Ch|7A|7B}}}}
{{Mechanic|Celeste Clouds.gif|
|Clouds are bouncy platforms which first squish downwards when Madeline lands on one, and then launch her upwards. Buffering a jump while standing on a cloud allows Madeline to gain large amounts of height. Blue/White Clouds are permanently seated, while Pink Clouds despawn after propelling Madeline upwards (and subsequently respawn).
|{{Ch|4|7|8B|9}}}}
{{Mechanic|Celeste clutter.gif|Clutter|Junk
|Clutter
|{{Ch|3a|3b}}|sort=2-c}}<!-- don't mind sort keys messed up -->
{{Mechanic|Celeste clutter switch.gif|Clutter Switch|
|Clutter switches clean up all clutter associated with the switch (determined by the
|{{Ch|3a}}|sort=2-cs}}
{{Mechanic|Celeste fire platform.gif|Core Block|Bounce Block
|Fire platforms are the much more active form of Core Blocks. When Madeline stands on or grabs onto one, the platform
In [[Core]], it only exists while in "hot" mode; it is replaced by Ice Platforms in "cold" mode.
|{{Ch|8|9}}}}
{{Mechanic|Coreswitchcombined.jpg|Core
|A switch that permits toggling between "hot" mode and "cold" mode in Chapter 8: {{Ch|8|lf=1}}. Some switches are "bidirectional", allowing switching between hot and cold mode; others are unidirectional, only allowing switching 'to' hot mode or 'to' cold mode, deactivating afterwards.
|{{Ch|8}}}}
{{Mechanic|Crumble blocks.gif|Crumble
|
|{{ch|1|2|3|4|5|6|7|8|9}}}}
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{{Mechanic|Celeste smashable wall.gif|Dash Block|Smashable Wall
|A Dash Block looks similar to
|{{Ch|1A|2A|3A|4A|5A|6A|7A|8A|9}}}}
{{Mechanic|Celeste dash crystal.gif|Dash
|A diamond which, upon touching, if Madeline isn't at her full number of dashes or if her stamina is running low, will refill her dashes to the maximum possible (or one dash in {{Ch|9|lf=1}}), and her [[stamina]] to the maximum value of 110.
|{{Ch|1|2|3|4|5|6|7|8|9}}}}
{{Mechanic|Doublecrystal.jpg|Double Dash
|A double diamond which, upon touching, if Madeline doesn't already have two dashes or is running low on stamina, will refill her dashes to 2 regardless of her maximum number of dashes, and refill her [[stamina]] to the maximum value of 110. This dash will not refill itself after Madeline uses it up.
|{{Ch|9}}}}
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{{Mechanic|Celeste dust bunnies.gif|Dust Bunnies|''{{Tooltip|Sludge|controversial name}}''
|
|{{Ch|3|7a|7b|9}}|sort=2-db}}
{{Mechanic|Celeste dust tendrils.gif|Dust Triggers|Trigger Spikes
|
|{{Ch|3|7a|7b|9}}|sort=2-dt}}
{{Mechanic|Celeste
|Some usually unmarked blocks can fall either when Madeline crosses a trigger or interacts with them (grabs or lands on them). These often appear like any other block, and may have spikes or other
|Electricity blocks Madeline's advance in Farewell, killing her upon contact. It can be removed by destroying the Electric Box in the room.▼
|{{Ch|9}}}}▼
{{Mechanic|Celeste electric box.gif|Electric Box|Lightning Breaker Box<br>Generator▼
|Electric Boxes are found exclusively in Chapter 9, in Power Source, Reconciliation, and Farewell checkpoints. Dashing into it twice will destroy it, eliminating all electricity in the room. Destroying the box will also restore your dash.▼
|{{Ch|9}}}}▼
▲|Some usually unmarked blocks can fall either when Madeline crosses a trigger or interacts with them (grabs or lands on them). These often appear like any other block, and may have spikes or other objects attached to them.
|All except {{ch|Ep}}|sort=!allfall}}
{{Mechanic|Celeste feather.gif|Feather|
|Feathers are
|{{Ch|6|7|8|9}}}}
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{{Mechanic|Golden berry.jpg|Golden Berry|Goldberry
|A Golden Berry is an unusual collectible that is unlocked when {{ch|8B|lf=1}} is completed. Once unlocked, they can be seen in every gameplay chapter already beaten. When grabbed, the player must complete the whole chapter ({{c|a [[Farewell#Golden_Strawberry_Room|bit more]] in Farewell}}) without dying to have it collected. If the player dies, they will be sent back to the room they grabbed it, and it must be grabbed again.
|{{Ch|1|2|3|4|5|6|7|8|9}}<br><br>''(All sides,<br>if unlocked)}}
{{Mechanic|Celeste green bubble.gif|Green Bubble|Green Booster
|Green
|{{Ch|4|7|9}}}}
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{{Mechanic|Celeste jellyfish.gif|Jellyfish|Glider<br>Jelly<br>Parachute
|Jellyfish are grabbable
|{{Ch|9}}}}
{{Mechanic|Celeste oneway.gif|
|Jumpthroughs can be passed from below, but you can't drop down them, acting as one-way gates. They appear in every chapter except Epilogue.
|All except {{Ch|Ep}}|sort=!oneway}}
{{Mechanic|Celeste kevin block.gif|Kevin Block|Kevin<br>Covert Block
|Kevin blocks are brown and have a face on them. Once Madeline dashes into any of its sides with a blue outline, Madeline will bounce up, and the Kevin block will awaken. The block will continuously move towards whatever side Madeline dashed into, making an "ororororo" sound, until it hits a wall or Madeline dashes into another one of its sides. Once it hits a wall, the Kevin block
|{{Ch|6|8B|8C|9}}}}
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|Keys will follow Madeline upon collecting them. They are saved upon Madeline's death. Madeline can have multiple keys with her. They open locks automatically when Madeline approaches them.
|{{Ch|3|5|7|9}}}}
{{Mechanic|Celeste electricity.gif|Lightning|Electricity
▲|
▲|{{Ch|9}}}}
▲|
▲|{{Ch|9}}}}
{{Mechanic|Celeste lock.gif|Lock|
|Locks are
|{{Ch|3|5|7|9}}}}
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|{{Ch|4|7|9}}}}
{{Mechanic|Celeste platform move.gif|Moving
|
|{{Ch|3|4|7|8B}}}}
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|{{Ch|5A|5B}}}}
{{Mechanic|Celeste platform sink.gif|Sinking
|Sinking platforms move down when Madeline stands on them and go back up when she leaves. Pressing the down button will make them sink faster.
|{{Ch|3|7}}}}
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{{Mechanic|Celeste spikes.jpg|Spikes|
|Spikes are tiny
|{{Ch|1|2|3|4|5|6|7|8|9}}}}
{{Mechanic|Celeste crystals.png|Spinners|Crystals
|Spinners are circular spike-like
|{{Ch|4|5|6|7|8|9}}}}
{{Mechanic|Celeste spring.gif|Spring|
|Springs are
|{{Ch|1|2|3|4|5|6|7|8|9}}}}
{{Mechanic|Celeste core platform.gif|Starjump
|Starjump blocks, found in {{ch|8|lf=1}}, move down a little when Madeline stands on them
|{{Ch|8A|8B
{{Mechanic|Celeste mirror platform.gif|[[Swap Block]]|Dash Platform<br>''{{Tooltip|Dash Block|mistakenly used
|A platform which very quickly shifts according to a see-through outline to its other end as soon as Madeline dashes, and slowly retracts back to its original location. Madeline can gain
|{{Ch|5|7|8b|8c|9}}}}
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{{Mechanic|Theo crystal.png|Theo Crystal|Theo
|A Theo Crystal is a
|{{Ch|5A|5B}}}}
{{Mechanic|Celeste
|Tiles are the core component of all levels in ''Celeste''. They form walls, floors, and ceilings. Madeline can walk or climb on some of them, and perform various [[techniques]]. There are over 20 different tilesets used in-game (for the foreground), with distinct sounds played upon interaction.▼
|All|sort=!!tiles}}▼
|Touch Switch Platforms move to a predetermined place when all Touch Switches are activated. Like many blocks, they can have spikes attached.
|{{Ch|1B|2|3|4|5|6|7|8|9}}}}
{{Mechanic|Celeste touch switch.gif|Touch
|Touch switches are triggered by Madeline, a Theo Crystal, a Seeker, a Pufferfish, or a Jellyfish upon contact. When all Touch switches in a room are activated, Touch Switch platforms move or a Gray Temple Gate opens (in {{ch|5|lf=1}}).
|{{Ch|1B|2|3|4|5|6|7|8|9}}}}
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|Madeline can move and dash underwater indefinitely, albeit slowly. Being submerged modifies the game's music and sounds.
|{{Ch|3A|4|6}}}}
|}
== Miscellaneous ==
These are not normally referred to as entities. However, they still affect gameplay.
{| class="wikitable sortable"
! colspan="5" class="table-font" | Entities in ''Celeste''
|-
! colspan="1" class="table-font unsortable" | Image
! colspan="1" class="table-font" | Entity name
! colspan="1" class="table-font unsortable" | Alternative names
! colspan="1" class="table-font unsortable" style="min-width:240px" | Summary
! colspan="1" class="table-font" style="width:120px" | Chapters<br>found in
{{Mechanic|Example.jpg|Rising Lava/Ice|
|In some rooms in {{ch|8|lf=1}}, rising lava (in hot mode) or ice (in cold mode) appears. It climbs at a steady pace, making lower elements of a level inaccessible, and killing Madeline upon contact. If Madeline is high enough to have the lava/ice invisible on-screen, it catches up.
|{{ch|8a|8b}}}}
{{Mechanic|Celeste sandwich lava.gif|Sandwich Lava/Ice|
|In some rooms of {{ch|8|lf=1}}, sandwich lava (in hot mode) or ice (in cold mode) appears. It consists of two parts, top and bottom. If the mode is ice, both parts move down. If the mode is lava, both parts move up. This forces the player to periodically trigger Core Switches to keep both parts away.
|{{ch|8a|8b|8c}}}}
{{Mechanic|Celeste tiles.jpg|Tiles|Blocks
▲|Tiles are the core component of all levels in ''Celeste''. They form walls, floors, and ceilings. Madeline can walk or climb on some of them, and perform various [[
{{Mechanic|Celeste wind.gif|Wind|
|Wind
|{{Ch|4|7|9}}}}
|}
[[Category:Celeste]]
[[Category:Objects| ]]
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