Dream Blocks: Difference between revisions
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'''Dream Blocks''' are highly versatile blocks which are introduced |
'''Dream Blocks''' are highly versatile blocks which are introduced in {{ch|2|lf=1}}. They allow [[Madeline]] to pass them from one side of the block to another by dashing into them. Upon leaving, the dash is immediately refilled, allowing for fast and smooth movement. |
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In {{ch|2a}}, Dream Blocks appear deactivated at the start, with a |
In {{ch|2a|lf=1}}, Dream Blocks appear deactivated at the start, with a paler-looking texture and a glass-like sound played when Madeline walks on them or interacts with them. They behave very similarly to regular solids, and it's only possible to dash through them if the mirror cutscene is activated. In other chapters, they can be passed through from the start. |
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They're used very often as a faster and more versatile way to cross larger gaps, as well as for various speedrunning |
They're used very often as a faster and more versatile way to cross larger gaps, as well as for various speedrunning tech to cross specific obstacles. Some of them also float back and forth, forming various platforming puzzles and challenges. If the player dashes into a wall through one of the blocks, Madeline crashes into the wall and dies, unless the player has invincibility on, which will cause her to bounce back to the initial position. |
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== |
== Tech == |
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{{Main|Dream tech}} |
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Being inside the Dream Block counts as staying on the ground |
Being inside the Dream Block counts as staying on the ground, allowing players to perform tricks such as [[Hyperdashes]] to jump with extra speed. They also have a large window to do a regular Dream Jump, allowing the player to buffer the input, making more complicated tricks like Dream Double Jumps possible. |
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Dream Jumps consist of multiple |
Dream Jumps consist of multiple-frame windows: buffer, freeze, exit, and coyote frames, summing up to a 13-frame window to perform the jump. However, some tricks cannot be buffered and are only possible in exit or coyote frames, making the inputs 4-to-8-frame windows. |
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== Trivia == |
== Trivia == |
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* Even though {{ch|8a}} has no Dream Blocks whatsoever, they appear in small amounts in both {{ch|8b}} and {{ch|8c}}. They do not refill Madeline's dash inside the Core, unlike [[Feathers]]. |
* Even though {{ch|8a}} has no Dream Blocks whatsoever, they appear in small amounts in both {{ch|8b}} and {{ch|8c}}. They do not refill Madeline's dash inside the Core, unlike [[Feathers]]. |
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* Dream Blocks refill your dash ''after'' you exit the block, not ''during'' Madeline's movement within. |
* Dream Blocks refill your dash ''after'' you exit the block, not ''during'' Madeline's movement within. |
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* In some |
* In some modded maps, the possibility of redirecting one's dash via crystals positioned ''inside'' the dream block (Dream Redirects) exists. This mod-exclusive tech additionally enables building up extra speed. |
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* Due to the fact Dream Blocks are apparent in [[The Summit]], a lot of players discussed the possibility that what occurred throughout might have taken in a dream. |
* Due to the fact Dream Blocks are apparent in [[The Summit]], a lot of players discussed the possibility that what occurred throughout might have taken in a dream. The same reasoning can be applied to {{ch|8B}} and {{ch|8C}}, although they are not considered canon. |
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* During [[Farewell]]'s early development, there used to be dark glass blocks with colorful shapes |
* During [[Farewell]]'s early development, there used to be dark glass blocks with colorful shapes as decoration. They were eventually scrapped and left in the game files, possibly to prevent players from confusing them with Dream Blocks. |
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[[Category:Objects]] |
[[Category:Objects]] |