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'''Difficulty''' is a measure of skill and effort a player must have to complete a certain ''[[Celeste'']] map, room, or roomdeathless challenges. Difficulty in vanilla ''Celeste'' is never defined. Instead, B-Sides are naturally positioned harder than A-Sides, C-Sides are a notch above both, and Farewell's difficulty is slightly above the C-Sides. [[Mods]] have a much greater flexibility when it comes to difficulty. Therefore, severala few difficulty scales have been developed for modded [[maps]]. This article describes the most popular ones.
 
== Spring Collab scale ==
 
The [[Spring Collab]] scale is one of the most common ones used in the Celeste community, separating maps into several broad categories by their difficulty. There are also modifiers indicating whether it is easier or harder than the average in said category. The maps are divided by multiple factors: the precision required, input density, the tech used in them and the complexity of executing it (e.g., tech with setups is easier), the precision required, or other criteria. One example is [[Strawberry Jam Collab/Lava Layer|Lava Layer]], a Grandmaster map from [[Strawberry Jam]] that doesn't use any advanced tech but features incredibly tight movement.
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A map being longer or shorter does not affect its difficulty on this scale, rather it is rated based on the hardest room of the map.
The [[Spring Collab]] scale is one of the most common ones used in the Celeste community, separating maps into several broad categories by their difficulty. There are also modifiers indicating whether it is easier or harder than the average in said category. The maps are divided by multiple factors: the tech used in them and the complexity of executing it (e.g. tech with setups is easier), the precision required, or other criteria. One example is [[Strawberry Jam Collab/Lava Layer|Lava Layer]], a Grandmaster map from [[Strawberry Jam]] that doesn't use any advanced tech but features incredibly tight movement.
 
The shortenings and other names are given in parentheses. Grandmaster+1 and higher difficulties are not in Spring Collab; they are extensions of this scale, developed as harder maps released.
 
{{Ambox|type=style|text=This section is proposed to be reformatted as a list of reference maps due to the complexity of defining difficulties. There may be additional information on [{{DiscordLink}} the Celeste Wiki Discord server].|date=June 20, 2024}}
=== Beginner (bg) ===
 
=== Beginner (bgbeg) ===
 
Despite its name, Beginner difficulty typically exceeds the level of "beginner" in most other games. Most of Celeste's base game chapters and some B-Sides fall into this difficulty. Some simple tech, such as [[Dream tech#Dream Jumps|Dream Jumps]] and setup [[wallbounces]], fall within the scope of beginner difficulty. Beginner maps generally have few tight jumps or maneuvers and seldom use more advanced tech.
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=== Grandmaster (gm) ===
 
Grandmaster maps are some of the hardest maps available in Celeste. They are generally limited to top-tier players. These maps often feature advanced tech almost consistently, including chained ultras, [[Spike Jumps|spike jumps]], and [[core hypers]]. Deep knowledge of the game and consistency at frame-limited (≈ 4-frame) tech is expected at this level.
 
=== Grandmaster+1 (gm+1, astral) ===
 
<!-- The Grandmaster+1 difficulty introduces specific tech or maneuvers having a window of less than 4 frames. Tech such as [[Tech#Reverse Cornerboosts|reverse cornerboosts]], neutral reverse cornerboosts, and setup ceiling pops are frequently utilized. Screens of this difficulty are usually very long. -->
 
=== Grandmaster+2 (gm+2, celestial) ===
 
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== Hardlist ==
 
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[https://docs.google.com/spreadsheets/d/1A88F3X2lOQJry-Da2NpnAr-w5WDrkjDtg7Wt0kLCiz8/edit#gid=1904725075 Celeste's Hardest Maps Clear List] is a catalogue of maps that are at least asgreen hardGrandmaster+1 as [[Darkmoon Ruins]] (about red Grandmaster)difficulty, along with videos of their clears. They are split into fourthree tiers (1 Star - 43 Star) by their difficulty. Each star is divided into high and low subtiers.
 
=== 1 Star ===
 
A map is 1 -Star ifmaps itare isgreen as hard as Darkmoon Ruins and upGrandmaster+1 to the peak ofyellow Grandmaster+1 difficulty maps. ExamplesSome examples includeare [[ForsakenMOCE|MOCE Undercity// CPVL]], [[TheMauve]], [[Strawberry Jam Collab/Passionfruit WhitePantheon|Passionfruit HolePantheon]], and [[Vivid AbyssSWAPSLUT]].
 
=== 2 Star ===
 
2 -Star maps are green-yellowred Grandmaster+1 maps. Someup examplesto aregreen [[MOCE|MOCEGrandmaster+2 //maps. CPVL]],Examples [[Mauve]],of [[Strawberry2-Star Jammaps Collab/Passionfruitare Pantheon|Passionfruit[[Crystal PantheonGarden]], (high) and [[SWAPSLUTAvian Ascension]] (low).
 
=== 3 Star ===
 
3 -Star maps are redthe Grandmaster+1hardest humanly possible maps upof ''Celeste'', being at or toabove greenyellow Grandmaster+2 mapsdifficulty. ExamplesThe oflow 3 -Star tier includes maps arelike [[CrystalD1D7]], [[Madeline Votes in the 2020 U.S. Election GardenD-Side]], [[MOCE|MOCE // LXVI]], and [[Avian5B Funnier Version]]. The high tier only includes [[The Solar AscensionPurgatory]].
 
== Top Golden List ==
There is also a difficulty scale for deathless challenges. The Top Golden List from the [[Custom Map Golden Strawberry List]] ([https://goldberries.net/ link]) uses a tier system for comparing the difficulty of deathless challenges (usually [[Golden Strawberries|golden berry]] runs). A golden is called standard list difficulty if it is easier than Hell Trio (goldens of vanilla {{ch|6B}}, {{ch|7B}}, and {{ch|8B}}). Goldens above the difficulty of Hell Trio are ranked in tiers, where a Tier 7 golden is only slightly harder than Hell Trio, and a Tier 0 golden is near the hardest golden berries ever collected. Also, Tiers 0-3 are split into two or three subtiers (Low, Mid, High).
 
Most tiers have "difficulty reference" maps with uncontroversial difficulty opinions from the player base. Other goldens and deathless challenges are compared with respect to these. The difficulty references for each tier are listed below easiest to hardest but can change at any time. If there are no reference goldens, the most popular goldens will be listed instead.
=== 4 Star ===
 
Here, [FC] means full clear, and [C/FC] means either normal clear or full clear (which are of similar difficulty).
4 Star maps are the hardest humanly possible maps of ''Celeste'', being at or above yellow Grandmaster+2 difficulty. The low 4 Star tier includes maps like [[D1D7]], [[Madeline Votes in the 2020 U.S. Election D-Side]], and [[MOCE|MOCE // LXVI]]. The high tier includes only one map: [[The Solar Purgatory]].
[[File:TopGoldenList.png|thumb|500px|The Top Golden List tab from the Golden Sheet as of June 9, 2024]]
* Standard Tier: Any challenge easier than or as hard as the golden berries for 6B, 7B, and 8B.
* Tier 7: Chromatic Complex [C/FC], Delusional Canopy, [[Strawberry Jam Collab/Raspberry Roots|Raspberry Roots]], Static Shift, Void-Side B-Side
* Tier 6: Cryoshock D-Side [C/FC], Delusional Canopy [FC], Mirror Temple D-Side [C/FC], Strawberry Pi [FC], UFO Nest B-Side
* Tier 5: Teletown [C/FC], UFO Nest A-Side [C/FC]
* Tier 4: [[Strawberry Jam Collab/Mango Mesa|Mango Mesa]] ({{Abbr|SJ|Strawberry Jam Collab}}), The Summit CC-Side
* Low Tier 3: '''[[Farewell]] (No [[Farewell#Dash Trigger Skip|DTS]])''', Another Farewell Map A-Side [C/FC], [[Solaris]]
* Mid Tier 3: Ferocious Sanctuary+, Glyph [FC]
* High Tier 3: [[Strawberry Jam Collab/summit|summit]] (SJ)
* Low Tier 2: Grandmaster Heart Side [New] ({{Abbr|SC2020|Spring Collab 2020}})
* Mid Tier 2: no reference goldens, some Mid Tier 2 goldens are: [[Mauve]] (Old) [FC] and Reflection D-Side (new, v3.0).
* High Tier 2: Calypta [FC]
* Low Tier 1: [[Strawberry Jam Collab/Starfruit Supernova|Starfruit Supernova]], The Summit D-Side. [C/FC], Superfecta
* Mid Tier 1: Midnight Aquarium [FC], [[Strawberry Jam Collab/Pinball Purgatory|Pinball Purgatory]]
* High Tier 1: [[Everlasting Farewell]], Summit Prologue [FC]
* Low Tier 0: no reference goldens, the current Low Tier 0 goldens are: Chapter 3 L-Side, MOCE // LXVI, [[Strawberry Jam Collab/Pinball Purgatory|Pinball Purgatory]] [FC], and The Big Reveal.
* High Tier 0: no reference goldens, the current High Tier 0 goldens are: 7D With Single Dash... (Old), Darkmoon Ruins [FC], Passionfruit Pantheon, and Waterbear Mountain [FC].
* Tier X: This is the theoretical tier above Tier 0, currently having no clears. Deathless challenges such as [[Final Goodbye]] Platinum or [[Strawberry Jam Collab|Strawberry Jam]] [Grandmaster Lobby Deathless] are Tier X.
 
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