Debug Mode: Difference between revisions

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== Menu features ==
Pressing the spacebar in the menu allows players to move around the camera freely around the overworld. The WASD keys are used to move around, Q and Z are used to scroll the camera upwards and downwards, and the mouse can be used to rotate it.
 
Two lines of text will display at the top-left corner, with the first showing the coordinates the camera is facing, while the second one displays the position of the camera itself.
 
=== Debug savefile ===
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It's very useful for playtesting purposes as well as an extra file for practicing, if all other savefiles have been used already.
 
 
== Debug Map ==
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== Everest changes and features ==
Everest modifies certain features in Debug Mode to fix errors and to add small quality of life improvements as well. Some of the features include:
* Changing the Debug Map button to F6, making alt-tabbing out of the game safer.
* The ability to spawn the player at the cursor's position, done by shift + mouse clicking.
* Resetting the map after debug respawn, via ctrl + mouse clicking. Useful for testing collectibles.
* Adds "," as an alternate key to open the Debug Console.
* Makes it possible to leave the Debug Map by pressing the Esc button (in the vanilla game, the only way to leave the map is to use a debug teleport).
 
== Trivia ==
* There's several features in the Debug Map that were used to alter the rooms, however it's not possible to save the changes since the game's released. Some of the options include:
** Holding the left mouse button to drag rooms around.
** F + Left Mouse to create a filler, and F + Right to remove one. It's possible to drag their size with the mouse.
** Ctrl + A to select everything.
** Ctrl + Z to undo, and Ctrl + X to redo (however due to an error, this feature crashes the game).
** 1-7 keys change the room colors in the Debug Map.
** F1 and Ctrl + S are meant to save the changes, but the option doesn't work for unknown reasons.
** Holding Q displays the order of strawberries.