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A hyperdash as depicted in Celeste's manual.

Hyperdashes are a technique that allows Madeline to perform a hop that's short in height but long in distance, allowing her to move much faster, as well as to cross long but narrow gaps. The technique is introduced and required solely in Core C-Side, but can be used on most other levels too. In order to do it, the player has to crouch and diagonal dash into the ground, and jump off of it right after to jump much further than normally.

Functionality[edit | edit source]

Hyperdashes grant 325 speed.

Other variants[edit | edit source]

Extended Hyper[edit | edit source]

Extended hyperdashes involve a short but not overly long delay between the moment Madeline starts dashing and the moment she starts jumping. Extended hyperdashes require more space to do than a regular one, but allows her to regain her dash back. Wavedashes are a variation on extended hyperdashes, and vice versa.

Dream Hyper[edit | edit source]

A type of hyperdash that can be done right after leaving a dream block. It uses coyote time from normal dream jumps that make this move possible to do with quick enough reaction time. Unlike a regular dream jump, the dash and jump needs to be done after leaving the block, however the directional inputs can be buffered.

Bubble Hyper[edit | edit source]

A very strange type of hyperdash that can be done from coyote time when entering a bubble. In order to do it, the player has to dash into the bubble from ground, and then buffer hyper inputs right before entering it. If done properly, the bubble will pop immediately upon entering, and Madeline will hyperdash out of it. The dash especially is important, as the trick won't work if the player already is in the bubble, and they have to quick launch it in order to be able to do the hyper inputs in time.

Demohyper[edit | edit source]

An alternate way to hyperdash which can be done with a demodash, or a demo bind. Because of the crouched hitbox, the game will change a normally occurring superdash into a hyperdash. This technique makes it possible to perform mid-air hyperdashes off of platforms.

Core Hyper[edit | edit source]

Works very similarly to a Dream Hyper, however it's done from the coyote time the game gives the player after a Core Block breaks. Because of that, it's possible to do the Hyperdash inputs, allowing Madeline to do a Hyper from air. Unlike Dream Hypers, a Core Hyper launches the player much further, as the momentum stacks with the Core Block boost.