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* Due to the way how hazards (crystal spinners, lightning, etc.) load in the game, it's possible to move the screen far away from the screen, allowing a player to dash through the spikes without getting hurt as their hitboxes will be unloaded far away from the screen.
* Due to the way how hazards (crystal spinners, lightning, etc.) load in the game, it's possible to move the screen far away from the screen, allowing a player to dash through the spikes without getting hurt as their hitboxes will be unloaded far away from the screen.
** A good way to exploit this mechanic is to move the camera to the far right of the Event Horizon Kevin room, and then quickly leave the watchtower and dash as soon as possible. If done quick enough, [[Madeline]] will dash through the spiked wall without getting hurt.
** A good way to exploit this mechanic is to move the camera to the far right of the Event Horizon Kevin room, and then quickly leave the watchtower and dash as soon as possible. If done quick enough, [[Madeline]] will dash through the spiked wall without getting hurt.
* In the 1.3.3.x beta phase, Maddy added two extra watchtowers to [[Celestial Resort#B-Side|3B]], one of them being a secret to the left of the very first room.
* In the 1.3.3.x beta phase, [[Maddy Thorson|Maddy]] added two extra watchtowers to [[Celestial Resort#B-Side|3B]], one of them being a secret to the left of the very first room.
** This change was mainly done as an Easter Egg, but also because Maddy is a fan of Celeste Bingo, a game that focuses on fulfilling tasks in a specific order to win the round. 3B had no watchtowers before the beta update.
** This change was mainly done as an Easter Egg, but also because Maddy is a fan of Celeste Bingo, a game that focuses on fulfilling tasks in a specific order to win the round. 3B had no watchtowers before the beta update.