Assist Mode: Difference between revisions
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Allows the player to lower the game's speed down to 50%, by multiples of 10. Having a slower game speed gives the player more reaction time, making most obstacles much easier to avoid. |
Allows the player to lower the game's speed down to 50%, by multiples of 10. Having a slower game speed gives the player more reaction time, making most obstacles much easier to avoid. |
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Using lower game speeds can also effect the game's physics, such as causing 5-jumps to clear 6 tiles. This is a small quirk caused by the slowdown, as the game |
Using lower game speeds can also effect the game's physics, such as causing 5-jumps to clear 6 tiles. This is a small quirk caused by the slowdown, as the game runs at 60 FPS regardless of gamespeed; if the game is running at 50% speed, for instance, the game is functionally running at 120 FPS. This can make precise sections, such as the last room of 7C, slightly more difficult than normal. |
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=== Infinite Stamina === |
=== Infinite Stamina === |
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=== Air Dashes === |
=== Air Dashes === |
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Changes the amount of dashes the player has: Default, 2, or Infinite. Default will use the amount of dashes the player would normally have in the level, whether that is 1 or 2 dashes. 2 will set it to two dashes permanently. Infinite will allow unlimited dashes without needing to refill them or touch the ground, however, [[Madeline]] is still constrained to one dash every |
Changes the amount of dashes the player has: Default, 2, or Infinite. Default will use the amount of dashes the player would normally have in the level, whether that is 1 or 2 dashes. 2 will set it to two dashes permanently. Infinite will allow unlimited dashes without needing to refill them or touch the ground, however, [[Madeline]] is still constrained to one dash every fifteen frames. In ''Infinite'' mode, [[Madeline]]'s hair is permanently pink (turning white during dashes). |
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=== Dash Assist === |
=== Dash Assist === |
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=== Invincibility === |
=== Invincibility === |
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Renders the player immune to all obstacles and hazards, granting the player the ability to freely move through otherwise dangerous obstacles. If Madeline falls into a bottomless pit, she will bounce off of the bottom edge of the screen, and holding the jump button causes her to bounce higher. If the player would be crushed by a moving block, instead of killing the player, the block becomes |
Renders the player immune to all obstacles and hazards, granting the player the ability to freely move through otherwise dangerous obstacles. If Madeline falls into a bottomless pit, she will bounce off of the bottom edge of the screen, and holding the jump button causes her to bounce higher. If the player would be crushed by a moving block, instead of killing the player, the block becomes intangible until the player moves out of the way. Dashing into the wall through a [[Dream Block]] causes the player to ricochet back. The only possible way to die with invincibility on is to get crushed by the falling [[Crystal Heart Gate|Heart Gate]] in [[Farewell]], although it should be noted that resetting via menu will also increase the death counter. |
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=== Assist Skip === |
=== Assist Skip === |