Wavedashes: Difference between revisions
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== Functionality ==
Wave dashes are used for a quick boost of high velocity which throws the player forward. Wavedashes are mainly used in more difficult maps (such as Farewell) or for speedrunning purposes (because of the speed they give). Wavedashes give [[Madeline]] less height than a normal jump (about 3/5 of a normal jump), meaning it can still be used even if there are spikes close to Madeline's head.
== Other variants ==
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{{Also|Hyperdashes}}
For short,
Generally, wavedashes should be used instead of extended hypers, if possible, since they provide more leniency, especially on smaller platforms.
=== Reverse wavedash/extended hyper ===
While performing a wavedash or extended hyper, a player can
=== Extended demohyper ===
An extended demohyper is a type of extended hyper that's performed by jumping after doing a [[demodash]] from ground, usually used with a demo bind. A demohyper behaves nearly identically to its normal variant, except for it giving Madeline slightly more distance due to the player doing a straight crouched dash instead of a diagonal one, as well as it allowing players to do a demohyper from mid-air. Due to the technical difference, it's usually not recommended to use demohypers from ground, unless you need slightly more distance, but they're often used by speedrunners to perform the move from mid-air. If you intend to do a demo hyper mid-air, begin your demo hyper from further back. This will refill your dash.
== Trivia ==
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