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Wavedashes: Difference between revisions
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{{Also|Hyperdashes}}
For short, extended hypers are a grounded variant of a wavedash. While the game teaches you to do wavedashes from a specific height, it's not necessarily required, as long as you jump when Madeline's hair flashes white. The effect is the same as with a regular wavedash, but it's an alternate way to perform for people who don't feel comfortable doing it from air. Its only disadvantage is that it's much more difficult,
=== Reverse wavedash/extended hyper ===
While performing a wavedash or extended hyper, a player can quickly switch directions
=== Extended demohyper ===
A type of extended hyper that's performed by jumping after doing a demo dash from ground, usually used with a demo bind. A demohyper behaves nearly identically to its normal variant, except for it giving you slightly more distance due to the player doing a straight crouched dash, instead of a diagonal, as well as it allowing players to do a demohyper from mid-air. Due to the technical difference, it's usually not recommended to use demohypers from ground, but they're often used by speedrunners to perform the move from mid-air. If you do a demo hyper mid air, begin you're demo hyper from further back, the dash will refill giving you your dash back (making it extended).
== Trivia ==
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