Wavedashes: Difference between revisions

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{{Also|Hyperdashes}}
 
For short, extended hypers are a grounded variant of a wavedash. While the game teaches you to do wavedashes from a specific height, it's not necessarily required, as long as you jump when Madeline's hair flashes white. The effect is the same as with a regular wavedash, but it's an alternate way to perform for people who don't feel comfortable doing it from air. Its only disadvantage is that it's much more difficult, ifit notis impossibletougher to performget conistent with as well since it fromrelies smallmore on muscle memory than visuals. It is able to be done on any plaform 2 tiles or larger (2 is very tough though) but generally waves are better if platformspossible.
 
=== Reverse wavedash/extended hyper ===
While performing a wavedash or extended hyper, a player can quickly switch directions beforewhile jumpingdashing (dash in the direction and while moving hold the other way), to do a backwards jump. This move is useful for places where the player might not have enough room to do a normal wavedash. and still gives the same speed and height as a normal wave dash
 
=== Extended demohyper ===
A type of extended hyper that's performed by jumping after doing a demo dash from ground, usually used with a demo bind. A demohyper behaves nearly identically to its normal variant, except for it giving you slightly more distance due to the player doing a straight crouched dash, instead of a diagonal, as well as it allowing players to do a demohyper from mid-air. Due to the technical difference, it's usually not recommended to use demohypers from ground, but they're often used by speedrunners to perform the move from mid-air. If you do a demo hyper mid air, begin you're demo hyper from further back, the dash will refill giving you your dash back (making it extended).
 
== Trivia ==
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